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Old 03-11-2009, 05:28 AM   #41
greenfire07

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Default Re: [New map/Terrain] Fox Trap [WIP]

nice lookin map, I hope you include enough tanks to completely destroy that beautiful countryside!


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Old 03-11-2009, 08:50 AM   #42
AnRK
Supporting Member

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Default Re: [New map/Terrain] Fox Trap [WIP]

Quote:
Originally Posted by Agent Parker View Post
The photos I use for the field patterns are actually from England. I stitched together a 4096 Image from many hi res photos to have a clear photo in the editor. (I had to stich together about 27 photos).

The faction selection will be Russia vs US Army. I do not want Russia vs Chchen because they are just too similar. Also I want to have 2 factions with optics on the rifles. because of the hills and fields the view will be very open, which would really mess up gameplay for any low tech faction. I do not care much about actual backstory. In a game like this writing more than 1 sentence of backstory for a map is wasted time.
Oh yeah totally, it just looked pretty Mediterranean to me before, looks a bit more believable as part of Eastern Europe now you've posted those other pics. Where in England are those samples from by the way? Looks like somewhere in the west country, with their bloody sun and being warm and all that crap the lucky buggers.

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Originally Posted by Tannhauser View Post
*sigh* ....
Quote:
Originally Posted by Agent Parker View Post
That was before China had strategic missiles. And the UK is not a super power anymore. And believe it or not, chinese emperor Zheng He (1371 -1433) created a large fleet and started expeditions around the world. However his successor scrapped the fleet because it was too expensive. One can speculate that if they had kept exploring they might be the ones to colonize America first. Imagine what the world would be like today instead
That was a joke y'know, NATO would have their work cut out invading China, but I wouldn't say it'd be impossible, their technology may be advancing now but it's still seems to be a fair bit behind UK/German/U.S. etc technology. That China colonising the states would have been interesting though... plenty of Chinese ended up there either way but not exactly in the most comfortable of circumstances
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Old 03-11-2009, 09:31 AM   #43
GoreZiad
Supporting Member

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Default Re: [New map/Terrain] Fox Trap [WIP]

Looks nice, like a Normandy countryside, wich is über awesome. Wish I knew how to map.


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Old 03-11-2009, 04:58 PM   #44
Agent Parker
Banned
Default Re: [Map] Fox Trap [WIP]



This will be the central bunker of the forticication near the center of the map. It is on a soft hill that overlooks the whole area. I plan to add gun pits facing each direction that faces a nearby town.
Btw, is is possible to have preplaced HMGs that can be used by any faction? I se them in the common folder, however the gun itself was no displayed. Is that normal and would it be acceptable for PR to have pre-setup HMGs?

Quote:
Oh yeah totally, it just looked pretty Mediterranean to me before, looks a bit more believable as part of Eastern Europe now you've posted those other pics. Where in England are those samples from by the way? Looks like somewhere in the west country, with their bloody sun and being warm and all that crap the lucky buggers.
I think it was from central southe england.Near the coast. The area is an endless pattern of fields with small villages.
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Old 03-11-2009, 05:32 PM   #45
[R-DEV]J.F.Leusch69
Community Faction Manager

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Default Re: [Map] Fox Trap [WIP]

preseted HMGs are not common in PR (so far) maybe go for normal mgs or those AT guns which you can see on fools road and mestia.

anyway your map looks really good, but i want to point out that you may need to retexture the map, cos using photos as texture is not the best way(?). you might be able to get some custum textures for the ground.

i would love to see the german once on this map... but i am just dreaming


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Old 03-11-2009, 08:11 PM   #46
Agent Parker
Banned
Default Re: [Map] Fox Trap [WIP]

The textures will be completely overpainted. This is just the layout plan. btw I noticed that the militia now do have riflemen with optics. Means I would likely use Chchen instead of russians. I was also thinking of making it a defense type map. Like the Chchen start with some flags in their possesion and get forward spawn locations.
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Old 03-11-2009, 08:21 PM   #47
IronTaxi
Mapping Manager

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Default Re: [Map] Fox Trap [WIP]

id liek to see what you rbase image looks like with the grid off..

Im wondering if its detailed enough to be used as the colour map only..

im assuming not.. but it looks pretty good in the hedgerows..

if we could get a bit higher res imagery we could certainly use it..

I used very high res mars images for my Offworld:fall of mars mod and it looked pretty damn good..(thanls to the ESA for the free high res imagery! yeah!)


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Old 03-11-2009, 10:46 PM   #48
Agent Parker
Banned
Default Re: [Map] Fox Trap [WIP]

The base image is very hi-res. I took photos of the area at the highest detail level in google earth on a 22" monitor and stitched them together to a 4096 image. However I am not going to use it as a colormap. It works great as a layout and for getting ideas. After all painting the map is part of the fun. Also one has to consider that we never can translate a satellite image 1:1 to Bf2. Because the static objects limit the extent.
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Old 03-12-2009, 08:18 PM   #49
Agent Parker
Banned
Default Re: [Map] Fox Trap [WIP]



I may go for aritificially dug anti tank trenches instead of the large swamps, because I am not sure If I can get it to look right.
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Old 03-12-2009, 09:02 PM   #50
IronTaxi
Mapping Manager

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Default Re: [Map] Fox Trap [WIP]

thats would be a shame IMO...

if you need some help laying out a swamp/bog id be more than happy..

upload the map and give me an area to have a go and ill give you an example..

PM me if you are game..

Irontaxi

Your call.. I have the time.



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