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#41 |
![]() Join Date: Jul 2007
Location: Texas
Posts: 40
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nice lookin map, I hope you include enough tanks to completely destroy that beautiful countryside!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. All that good must do for evil to succeed, is nothing. |
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#42 | ||
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Quote:
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#43 |
![]() Join Date: Feb 2008
Posts: 2,239
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Looks nice, like a Normandy countryside, wich is über awesome. Wish I knew how to map.
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#44 | |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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![]() This will be the central bunker of the forticication near the center of the map. It is on a soft hill that overlooks the whole area. I plan to add gun pits facing each direction that faces a nearby town. Btw, is is possible to have preplaced HMGs that can be used by any faction? I se them in the common folder, however the gun itself was no displayed. Is that normal and would it be acceptable for PR to have pre-setup HMGs? Quote:
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#45 |
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Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,796
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preseted HMGs are not common in PR (so far) maybe go for normal mgs or those AT guns which you can see on fools road and mestia.
anyway your map looks really good, but i want to point out that you may need to retexture the map, cos using photos as texture is not the best way(?). you might be able to get some custum textures for the ground. i would love to see the german once on this map... but i am just dreaming |
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#46 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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The textures will be completely overpainted. This is just the layout plan. btw I noticed that the militia now do have riflemen with optics. Means I would likely use Chchen instead of russians. I was also thinking of making it a defense type map. Like the Chchen start with some flags in their possesion and get forward spawn locations.
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#47 |
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Mapping Manager
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id liek to see what you rbase image looks like with the grid off..
Im wondering if its detailed enough to be used as the colour map only.. im assuming not.. but it looks pretty good in the hedgerows.. if we could get a bit higher res imagery we could certainly use it.. I used very high res mars images for my Offworld:fall of mars mod and it looked pretty damn good..(thanls to the ESA for the free high res imagery! yeah!) |
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#48 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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The base image is very hi-res. I took photos of the area at the highest detail level in google earth on a 22" monitor and stitched them together to a 4096 image. However I am not going to use it as a colormap. It works great as a layout and for getting ideas. After all painting the map is part of the fun. Also one has to consider that we never can translate a satellite image 1:1 to Bf2. Because the static objects limit the extent.
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#49 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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![]() I may go for aritificially dug anti tank trenches instead of the large swamps, because I am not sure If I can get it to look right. |
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#50 |
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Mapping Manager
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thats would be a shame IMO...
if you need some help laying out a swamp/bog id be more than happy.. upload the map and give me an area to have a go and ill give you an example.. PM me if you are game.. Irontaxi Your call.. I have the time. |
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| Tags |
| 2km, fox, map, map or terrain, scrapped, trap, wip |
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