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Old 03-10-2009, 04:29 AM   #31
[R-DEV]fuzzhead
PR Developer
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Default Re: [New map/Terrain] Fox Trap [WIP]

750 meters should be the bare minimum for your VD..

Ill get an update to the mapping guidelines and guide to AASv3


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Old 03-10-2009, 07:33 PM   #32
Agent Parker
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Default Re: [New map/Terrain] Fox Trap [WIP]



The afghan walls pose really nice as frenche countryside wall thingies.
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Old 03-10-2009, 07:44 PM   #33
IronTaxi
Mapping Manager

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Default Re: [New map/Terrain] Fox Trap [WIP]

im liking the hedgerows alot..

will be interesting to see how it looks once you get into it a bit more..


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Old 03-10-2009, 08:14 PM   #34
Priby

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Default Re: [New map/Terrain] Fox Trap [WIP]

Im getting WWII feelings:P


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Old 03-10-2009, 08:26 PM   #35
Tannhauser

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Default Re: [New map/Terrain] Fox Trap [WIP]

Nice hedgerows, looks like an european Sangin

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Old 03-10-2009, 10:35 PM   #36
AnRK
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Default Re: [New map/Terrain] Fox Trap [WIP]

Yeah it is looking much more European now, I wouldn't change the textures and stuff cos it looks nice, but maybe consider changing the sides your gonna use for it. I'm not sure about the specific geography, but I reckon you could get away with this being somewhere in south-east Europe like Serbia, Bosnia or something since it looks quite lush, and then you can have a feasible conflict for example perhaps have it a rebels (unfortunately we don't a have a generic rebels faction anymore though) vs. U.S./UK/etc peacekeeping force or something.

Something I don't think I saw anyone mention is not to get wrapped up at all with assets either, don't wanna start thinking about them till much later from what I've seen advised on here.

Looking great so far though man, keep it up.

Quote:
Originally Posted by Agent Parker View Post
This mod has british forces in China in a few maps. And that is politically unlikely and militarily absolutely not possible. China would trample right over british forces long before they could get on chinese mainland.
If there was such an invasion then it would happen with the help (well more likely helping...) of the U.S. and also more then likely other NATO nations armies.

Back int' day we managed to colonise them good n proper though!
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Last edited by AnRK; 03-10-2009 at 10:49 PM..
Old 03-10-2009, 10:57 PM   #37
Tannhauser

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Default Re: [New map/Terrain] Fox Trap [WIP]

Quote:
Originally Posted by AnRK View Post
Back int' day we managed to colonise them good n proper though!
*sigh* ....

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Old 03-11-2009, 12:52 AM   #38
Agent Parker
Banned
Default Re: [New map/Terrain] Fox Trap [WIP]

Quote:
Yeah it is looking much more European now, I wouldn't change the textures and stuff cos it looks nice, but maybe consider changing the sides your gonna use for it. I'm not sure about the specific geography, but I reckon you could get away with this being somewhere in south-east Europe like Serbia, Bosnia or something since it looks quite lush, and then you can have a feasible conflict for example perhaps have it a rebels (unfortunately we don't a have a generic rebels faction anymore though) vs. U.S./UK/etc peacekeeping force or something.
The photos I use for the field patterns are actually from England. I stitched together a 4096 Image from many hi res photos to have a clear photo in the editor. (I had to stich together about 27 photos).

The faction selection will be Russia vs US Army. I do not want Russia vs Chchen because they are just too similar. Also I want to have 2 factions with optics on the rifles. because of the hills and fields the view will be very open, which would really mess up gameplay for any low tech faction. I do not care much about actual backstory. In a game like this writing more than 1 sentence of backstory for a map is wasted time.


Quote:
Back int' day we managed to colonise them good n proper though!
That was before China had strategic missiles. And the UK is not a super power anymore. And believe it or not, chinese emperor Zheng He (1371 -1433) created a large fleet and started expeditions around the world. However his successor scrapped the fleet because it was too expensive. One can speculate that if they had kept exploring they might be the ones to colonize America first. Imagine what the world would be like today instead?
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Old 03-11-2009, 01:51 AM   #39
Colonelcool125

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Default Re: [New map/Terrain] Fox Trap [WIP]

First of all, this looks fantastic. Very World in Conflict-ish (which is a GOOD thing )

Secondly, I want to see a tank with a bulldozer on it barreling through those hedgerows NOW.

Keep up the good work.


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Old 03-11-2009, 02:41 AM   #40
Agent Parker
Banned
Default Re: [New map/Terrain] Fox Trap [WIP]






Can we get lightmaps for these static objects soon? I would REALLY like to use them

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