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#31 |
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PR Developer
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750 meters should be the bare minimum for your VD..
Ill get an update to the mapping guidelines and guide to AASv3 |
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#32 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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![]() ![]() The afghan walls pose really nice as frenche countryside wall thingies. |
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#33 |
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Mapping Manager
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im liking the hedgerows alot..
will be interesting to see how it looks once you get into it a bit more.. |
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#34 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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Im getting WWII feelings:P
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#35 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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Nice hedgerows, looks like an european Sangin
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#36 | |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Yeah it is looking much more European now, I wouldn't change the textures and stuff cos it looks nice, but maybe consider changing the sides your gonna use for it. I'm not sure about the specific geography, but I reckon you could get away with this being somewhere in south-east Europe like Serbia, Bosnia or something since it looks quite lush, and then you can have a feasible conflict for example perhaps have it a rebels (unfortunately we don't a have a generic rebels faction anymore though) vs. U.S./UK/etc peacekeeping force or something.
Something I don't think I saw anyone mention is not to get wrapped up at all with assets either, don't wanna start thinking about them till much later from what I've seen advised on here. Looking great so far though man, keep it up. Quote:
Back int' day we managed to colonise them good n proper though! | |
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Last edited by AnRK; 03-10-2009 at 10:49 PM..
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#37 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#38 | ||
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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Quote:
The faction selection will be Russia vs US Army. I do not want Russia vs Chchen because they are just too similar. Also I want to have 2 factions with optics on the rifles. because of the hills and fields the view will be very open, which would really mess up gameplay for any low tech faction. I do not care much about actual backstory. In a game like this writing more than 1 sentence of backstory for a map is wasted time. Quote:
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#39 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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First of all, this looks fantastic. Very World in Conflict-ish (which is a GOOD thing
Secondly, I want to see a tank with a bulldozer on it barreling through those hedgerows NOW. Keep up the good work. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#40 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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![]() ![]() Can we get lightmaps for these static objects soon? I would REALLY like to use them ![]()
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| 2km, fox, map, map or terrain, scrapped, trap, wip |
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