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#11 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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This mod has british forces in China in a few maps. And that is politically unlikely and militarily absolutely not possible. China would trample right over british forces long before they could get on chinese mainland.
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#12 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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![]() Completed the basic Roads and elevations. After some thinking I narrowed the factions to US Army vs Chechen. The main reason is that I want one faction to start dispersed in the forest, and while still having a main base, giving them the advantage of many spawn possibilites scattered in the forsts. Russia was my other favorite but after the obscene amounts of Teamkills I commited by not being able to tell friends and enemies apart on Fools Road I decided to use US Army insead. Projected Gear: US Army 1x Blackhawk 2x Supply Trucks 2x Humvees 1x APC 1x Tank Chechen 2x Supply Trucks 3x Technicals 1x APC 1x Tank Mortar Attack I am still trying to figure out how to artificially make certain parts of the terrain impassable to tanks while making it look natural at the same time. How about a defensive line of tank traps? It could force vehicles to drive through villages at some spots, creating dangerous bottlenecks. What does everyone think of this? |
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#13 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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![]() A quick drawing expanding on the idea. Red jagged lines mean tank traps, red buondaries mean naturally impassable terrain for vehicles. |
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#14 | |
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Banned
![]() Join Date: Jul 2007
Location: Riga, Latvia| Northern Europe
Posts: 1,382
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US Army v. Chechens... realistic!
The idea about tank traps and impassable terrain is interesting, though. Quote:
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#15 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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I am still not sure if I should rather go for US Army vs Russia instead. An epic standoff between super powers. I think I will go for that instead of Chechen.
The planned cap order: US Main - 1 - 2 - 1 - Russian Main Losing the last flag before the Main would cause ticket bleed. Like this I can avoid having to create oversized Main bases just to support last base rapes. Projected Gear: US Army 1x Blackhawk 2x Supply Trucks 3x Humvees 1x APC 1x Tank Mortar Attack Russia 2x Supply Trucks 3x Jeeps 1x APC 1x Tank Mortar Attack |
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Last edited by Agent Parker; 03-09-2009 at 02:02 PM..
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#16 |
![]() Join Date: May 2007
Posts: 1,895
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Note the brits have US and more nato support,its not like they are alon in thier war
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#17 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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China has 2 million soldiers and more strategic weapons. And I do not think that everyone in Nato would risk a war with china.
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#18 |
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PR Developer
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Avoid fixed flags. Strongly advise thinking in terms of random AAS - fixed flags will mean even the best designed map gets boring and tedious very quickly.
Create the map before making the gpo. just some advice... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#19 |
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Banned
![]() Join Date: Mar 2009
Location: Germany
Posts: 281
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Where can I find documentation on how this random flag mode works? The PR guide appears to be offline.
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#20 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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| Tags |
| 2km, fox, map, map or terrain, scrapped, trap, wip |
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