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Old 03-08-2009, 10:55 PM   #11
Agent Parker
Banned
Default Re: [New map/Terrain] [WIP] Fox Trap

This mod has british forces in China in a few maps. And that is politically unlikely and militarily absolutely not possible. China would trample right over british forces long before they could get on chinese mainland.
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Old 03-09-2009, 02:45 AM   #12
Agent Parker
Banned
Default Re: [New map/Terrain] [WIP] Fox Trap


Completed the basic Roads and elevations.
After some thinking I narrowed the factions to US Army vs Chechen. The main reason is that I want one faction to start dispersed in the forest, and while still having a main base, giving them the advantage of many spawn possibilites scattered in the forsts. Russia was my other favorite but after the obscene amounts of Teamkills I commited by not being able to tell friends and enemies apart on Fools Road I decided to use US Army insead.

Projected Gear:

US Army

1x Blackhawk
2x Supply Trucks
2x Humvees
1x APC
1x Tank



Chechen

2x Supply Trucks
3x Technicals
1x APC
1x Tank
Mortar Attack



I am still trying to figure out how to artificially make certain parts of the terrain impassable to tanks while making it look natural at the same time. How about a defensive line of tank traps? It could force vehicles to drive through villages at some spots, creating dangerous bottlenecks. What does everyone think of this?
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Old 03-09-2009, 02:52 AM   #13
Agent Parker
Banned
Default Re: [New map/Terrain] [WIP] Fox Trap



A quick drawing expanding on the idea. Red jagged lines mean tank traps, red buondaries mean naturally impassable terrain for vehicles.
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Old 03-09-2009, 03:18 AM   #14
sakils2
Banned

sakils2's Avatar
Default Re: [New map/Terrain] [WIP] Fox Trap

US Army v. Chechens... realistic!

The idea about tank traps and impassable terrain is interesting, though.

Quote:
Russia was my other favorite but after the obscene amounts of Teamkills I commited by not being able to tell friends and enemies apart on Fools Road I decided to use US Army insead.
I have no problems with this, don't be so trigger happy If they shoot, shoot back! :P
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Old 03-09-2009, 01:54 PM   #15
Agent Parker
Banned
Default Re: [New map/Terrain] [WIP] Fox Trap

I am still not sure if I should rather go for US Army vs Russia instead. An epic standoff between super powers. I think I will go for that instead of Chechen.
The planned cap order:

US Main - 1 - 2 - 1 - Russian Main

Losing the last flag before the Main would cause ticket bleed. Like this I can avoid having to create oversized Main bases just to support last base rapes.



Projected Gear:

US Army

1x Blackhawk
2x Supply Trucks
3x Humvees
1x APC
1x Tank
Mortar Attack

Russia

2x Supply Trucks
3x Jeeps
1x APC
1x Tank
Mortar Attack
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Last edited by Agent Parker; 03-09-2009 at 02:02 PM..
Old 03-09-2009, 02:28 PM   #16
supahpingi

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Default Re: [New map/Terrain] [WIP] Fox Trap

Quote:
Originally Posted by Agent Parker View Post
This mod has british forces in China in a few maps. And that is politically unlikely and militarily absolutely not possible. China would trample right over british forces long before they could get on chinese mainland.
Note the brits have US and more nato support,its not like they are alon in thier war


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Old 03-09-2009, 03:49 PM   #17
Agent Parker
Banned
Default Re: [New map/Terrain] Fox Trap [WIP]

China has 2 million soldiers and more strategic weapons. And I do not think that everyone in Nato would risk a war with china.
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Old 03-09-2009, 03:50 PM   #18
[R-DEV]fuzzhead
PR Developer
Supporting Member

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Default Re: [New map/Terrain] Fox Trap [WIP]

Avoid fixed flags. Strongly advise thinking in terms of random AAS - fixed flags will mean even the best designed map gets boring and tedious very quickly.

Create the map before making the gpo.

just some advice...


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Old 03-09-2009, 03:55 PM   #19
Agent Parker
Banned
Default Re: [New map/Terrain] Fox Trap [WIP]

Where can I find documentation on how this random flag mode works? The PR guide appears to be offline.
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Old 03-09-2009, 05:08 PM   #20
Tannhauser

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Default Re: [New map/Terrain] Fox Trap [WIP]

Quote:
Originally Posted by Agent Parker View Post
Where can I find documentation on how this random flag mode works? The PR guide appears to be offline.
+1, I'm also looking forward for some info on how to set up AASv3 randomized flag orders.

«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
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