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#44 |
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Retired PR Developer
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:/ I though I had it bad rendering 1,6 million triangles with 4 lightsources, raytraced shadows and skylights with light tracer enabled.
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"Without geometry, life is pointless"
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#46 |
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Retired PR Developer
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geez, my max give me an error when I try to render too high poly counts. I couldnt get it up above 4M before it gave up on me :/ had to lower smoothing iterations, but it work out fine.
On a more serious note... I'll soon be back to work on my PR jobs after having had a few tough weeks at uni and foolishly started another project over at GA -_- though its comming along nicely, its sucking up every friggin spare minute I have. btw did you solve your double sided faces problem? |
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"Without geometry, life is pointless"
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#47 |
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PR Mapper Team
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Hehe, good to hear you will be bk soon
The one I posted on GA forums? ye what the guy suggested with just cloning the trees and flipping the normals works fine, I thought it would take for ever to do it but only took a few seconds, took longer to get the correct trees in the places Started my LMs 30mins ago and already 32% way though my sun light so with any luck it shouldn't take too long to LM this baby, only a few hrs |
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#49 |
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You My friend Rhino, Have now made me now download BF2 Pirate mod because of this map. :P
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#50 |
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PR Mapper Team
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Do they have any populated Servers?
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| Tags |
| bfp2, dead, final, man, map, pirates, reef, released, unreleased, wip |
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