project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Community Maps Maps created by PR community members.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 01-17-2009, 01:20 PM   #1
frankboer

frankboer's Avatar
Send a message via AIM to frankboer Send a message via MSN to frankboer Send a message via Skype™ to frankboer
Post [Map] Large Desert [scrapped]

-- Due to lack of suggestions and private life situations, this project has been canceled --

frankboer is offline
Last edited by frankboer; 04-06-2009 at 02:44 PM..
Old 01-17-2009, 01:28 PM   #2
[R-DEV]Outlawz7
PR:BF2 Developer

[R-DEV]Outlawz7's Avatar
Default Re: Large Desert Map (early WIP)

Wrong forum

PR Community Modding - Project Reality Forums


[EDIT]: Moved to Community Modding section - [R-DEV]Pride


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


"yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted "
[R-DEV]Outlawz7 is offline
Old 01-17-2009, 01:28 PM   #3
ice_killer

ice_killer's Avatar
Send a message via MSN to ice_killer
Default Re: Large Desert Map (early WIP)

first off all, welcome yet a again a dutch person joins the forums


second, youve posted in the wrong section, you had to post it here :
PR Community Modding - Project Reality Forums

if you whant to map; contact [R-DEV]Afterdune or [R-CON]Glimmerman or me whe can sue mappers @ the dutch community faction

edit damm ninja's

I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ice_killer is offline
Last edited by ice_killer; 01-17-2009 at 01:42 PM..
Old 01-17-2009, 01:55 PM   #4
[R-DEV]marcoelnk
German Forces Mod Leader

[R-DEV]marcoelnk's Avatar
Default Re: Large Desert Map (early WIP)

Welcome to the mapper community

Just a small (but important) advice in the beginning :

Do not care about details such as assets , flags etc at the initial part of the developing prcoess nor somewhere in the middle but at the very end. First get your terrain and your textures as good as possible, then start to place statics, overgrwoth etc and at the very end place the flags and objectspawners etc. You should of course have a rough plan of how the map should look like in mind.


Good luck !


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]marcoelnk is offline
Old 01-17-2009, 02:02 PM   #5
Jonny

Jonny's Avatar
Default Re: Large Desert Map (early WIP)

I think US vs MEC is a little samey, I would prefer something less obvious as we also have a US vs MEC desert map which 4x4km. Something like PLA vs militia for example.

Also, dont realy on structures/settlements/man-made things as objectives. Its just too obvious. Go for a map where most of the things to hold are actually strategic areas in the terrain, such as a river crossing, a thin pass, etc.

If you basically avoid all but the minimum statics that you need (ie, no oil pumps, towns or villages) then you will get it done quicker. The more progress you see, the more you are inclined to continue.

I would also go with a map which is, basically, just based on vehicles. No infantry part in the middle that will end up being a bowl-of-death, ala kashan. The bigger the cap radius on flags the better, they should always be areas instead of buildings.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline
Old 01-18-2009, 06:23 PM   #6
Fighter
Supporting Member

Fighter's Avatar
Default Re: Large Desert Map (early WIP)

I think USA v. MEC is fine. Of course I say that because I like the A10.

"Just came ho,me. It was fun as fuaaaarrrrk. I think I'm still fdrunk. Will post pics tomorrow lol. Good night. Oh, and my hair is fucking WATERPROOF." - Kirra
Fighter is offline
Old 01-18-2009, 06:35 PM   #7
Panzerfire

Panzerfire's Avatar
Send a message via MSN to Panzerfire Send a message via Skype™ to Panzerfire
Default Re: Large Desert Map (early WIP)

Hmmm... A road full of burned civilian (And perhaps military) vehicles sounds interesting. And after is based on a real event during the first gulf war. It's be a spooky place for an ambush (If the road has still some open lanes for the transit of vehicles despite the amount of detroyed vehicles).

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Panzerfire is offline
Old 01-18-2009, 06:38 PM   #8
Hitman.2.5
Default Re: Large Desert Map (early WIP)

Why not a heavy asset map with the PLA and the US as i have not seen one Map where the PLA fight the US with Armour and jets.

Derpist
Hitman.2.5 is offline
Old 01-18-2009, 06:43 PM   #9
STORM-Mama

STORM-Mama's Avatar
Default Re: Large Desert Map (early WIP)

Make it US versus China in the Gobi desert instead?

And I agree with Jonny on that you shouldn't use man-made structures as objectives. Try doing something less obvious, like a huge cap area that is quite open or, as Jonny suggested, important strategic positions in the terrain.

We'll see how you solve this, and I'm looking forward to some progress. Good luck!
STORM-Mama is offline
Old 01-18-2009, 06:47 PM   #10
HughJass

HughJass's Avatar
Default Re: Large Desert Map (early WIP)

nice draw up, but don't spend so much resources on just typing and making pretty banners. Because by the time you actually want to get mapping you will be burned out.

Get some work done first, and show us that.

Anyway, good luck, don't go too much into what assets to use. Unlike most vanilla games, the whole aspect of map making for a reality game is that vehicles are build for maps, not the map around the vehicles. (hope that comes out right :P)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
HughJass is offline
Closed Thread


Tags
cas, community, desert, early, large, map, scrapped, tactics, teamwork, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:50 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.