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#21 |
![]() Join Date: Nov 2007
Location: Virgina
Posts: 1,972
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "ArmA without ACE is like boobs without nipples. It's kind of cool in a weird way at first, but then it ends up just being fucking shit." -Scot |
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#22 |
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I see some of you have already came up with some great idea's and suggeestion and I'm certainly going to use some of those tips.
I am grateful for al you reactions, please keep 'em coming. Having said that,... My intention for the original post is to: A) give the PR community the chance to help bring suggestions to the table that no one person could have ever though of, thus creating a map we can all be proud of and provide new gameplay to this awesome game. But most importend: B) Find persons who are willing to help out on the coding and advanced mapping and bug testing/fixing. Keep in mind I never made a map before. But that should NOT hold us back, after all many player love intense infantry combat but there is nothing like massive vehicle warfare with tanks teams working together and CAS roaring above, striking with pinpoint precision on a team-mates painted target. A lot of people will love the immense desert terrain and large scale armor and airborne warfare. That why I know taking the time to learn to map for PR will be deeply rewarding. But I know I can't do this by myself. That's why I am seriously requesting everyone who did this kind of thing before to contact me and we'll get this puppy rolling. - |TG| Mr.47(NL) . |
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#23 |
![]() Join Date: Nov 2007
Location: Virgina
Posts: 1,972
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Burning Sands sounds pretty legit for a map name.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "ArmA without ACE is like boobs without nipples. It's kind of cool in a weird way at first, but then it ends up just being fucking shit." -Scot |
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#24 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,313
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Drop the asset list. Its ludicrous. We will NOT be having an arty piece in PR that can only be used to hit the enemy main base, arty should be able to help with the main battle, you know...
Drop the oil refinery, oil fields might fine but this does not look like its near a major international distribution hub, ie the sea. Its also a crap idea to cram in as much as possible. Even they may ruin it though, you already have enough strategic objectives without adding in an oil field. Loose the bunkers, unless they are at the US main. Do you want your map to look unrealistically populated, well developed and part of an OECD country, or look like a believable desert area? Remember: Open spaces are you friend. Deserts are quite barren. In the image below ALL the greyed out areas should be barren, little vegetation, no structures except (perhaps) a few dereks placed SPARINGLY in the oil fields. If you cram stuff in you are not making a desert map and it will take f***ing ages to do, and is not something you will find can be mainly asset based. ![]() Make sure that the south side of the mountains can be covered from the west bridge. Do NOT try to make a huge village. It will screw up the map. All permanent settlements should be small, with only 1 military base of any kind (read: dont put an outpost, I have seen mappers try it and it FAILS. All it does is kill the desert feeling and makes it feel incredibly artificial) |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#25 |
![]() Join Date: Dec 2006
Location: Vancouver
Posts: 2,897
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less flags or AASv3, perhaps set up a bridge and a pass on the route the teams would use to approche vilage so you would have to take the village, advance and defend the pass/bridge, then cap the flaks.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]RikiRude: Hehe I think Teek is on the money |
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#26 |
![]() Join Date: Jun 2008
Location: Portland, OR
Posts: 276
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China vs. Militia wouldn't be bad. If you recall, the East Turkestan rebels are known terror threats in China. Perhaps a China vs Militia in the desert of China?
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#27 | |
![]() Join Date: Feb 2008
Posts: 272
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Quote:
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Ingamename: |TG-6th|Google
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#28 |
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Good luck then !
I have some questions to experienced mappers here : About, I mean, how many statics a 4km² map can hold ? Is it possible to create and run correctly a Kashan-size map with half of it covered by the city of Ramiel ? Are 4km² maps restricted to large open and flat terrain ? |
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#29 | |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,313
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Quote:
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#30 |
![]() Join Date: Jan 2009
Location: Luleå
Posts: 14
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I love the idea of a large map with lots of armor. The only backside of the idea is when there is so many assets there tend to be no infantry playing at all. Just make sure there is at least one squad infantry and that they can get transport quick. And with only one squad to transport the whole transport-buisness gets kind of un-attractive. And also i think you should remove at least one cap zone. Probably Abandoned bunkers. Maybe Mountain pass to, but it needs to be a strategic point anyway. Well you got some work to do
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| Tags |
| cas, community, desert, early, large, map, scrapped, tactics, teamwork, wip |
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