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Old 01-20-2009, 12:57 PM   #21

Feuerwaffen's Avatar
Default Re: Large Desert Map (early WIP)

Quote:
Originally Posted by Who Dares Wins View Post
I think it should be Britain vs MEC just to break the cliche mold of U.S. vs MEC we currently have.
Well if you want to continue with this " I want more britlander maps" you should probably make your own.



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"ArmA without ACE is like boobs without nipples. It's kind of cool in a weird way at first, but then it ends up just being fucking shit." -Scot
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Old 01-20-2009, 01:01 PM   #22

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Arrow I have a dream...

I see some of you have already came up with some great idea's and suggeestion and I'm certainly going to use some of those tips.

I am grateful for al you reactions, please keep 'em coming.

Having said that,... My intention for the original post is to: A) give the PR community the chance to help bring suggestions to the table that no one person could have ever though of, thus creating a map we can all be proud of and provide new gameplay to this awesome game.

But most importend: B) Find persons who are willing to help out on the coding and advanced mapping and bug testing/fixing. Keep in mind I never made a map before.

But that should NOT hold us back, after all many player love intense infantry combat but there is nothing like massive vehicle warfare with tanks teams working together and CAS roaring above, striking with pinpoint precision on a team-mates painted target.

A lot of people will love the immense desert terrain and large scale armor and airborne warfare. That why I know taking the time to learn to map for PR will be deeply rewarding.
But I know I can't do this by myself. That's why I am seriously requesting everyone who did this kind of thing before to contact me and we'll get this puppy rolling.



- |TG| Mr.47(NL)

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Old 01-20-2009, 01:24 PM   #23

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Default Re: Large Desert Map (early WIP)

Burning Sands sounds pretty legit for a map name.



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"ArmA without ACE is like boobs without nipples. It's kind of cool in a weird way at first, but then it ends up just being fucking shit." -Scot
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Old 01-20-2009, 03:04 PM   #24
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Default Re: Large Desert Map (early WIP)

Drop the asset list. Its ludicrous. We will NOT be having an arty piece in PR that can only be used to hit the enemy main base, arty should be able to help with the main battle, you know...

Drop the oil refinery, oil fields might fine but this does not look like its near a major international distribution hub, ie the sea. Its also a crap idea to cram in as much as possible. Even they may ruin it though, you already have enough strategic objectives without adding in an oil field.

Loose the bunkers, unless they are at the US main. Do you want your map to look unrealistically populated, well developed and part of an OECD country, or look like a believable desert area?

Remember:
Open spaces are you friend. Deserts are quite barren.
In the image below ALL the greyed out areas should be barren, little vegetation, no structures except (perhaps) a few dereks placed SPARINGLY in the oil fields. If you cram stuff in you are not making a desert map and it will take f***ing ages to do, and is not something you will find can be mainly asset based.


Make sure that the south side of the mountains can be covered from the west bridge.

Do NOT try to make a huge village. It will screw up the map. All permanent settlements should be small, with only 1 military base of any kind (read: dont put an outpost, I have seen mappers try it and it FAILS. All it does is kill the desert feeling and makes it feel incredibly artificial)

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 01-20-2009, 07:47 PM   #25
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Default Re: Large Desert Map (early WIP)

less flags or AASv3, perhaps set up a bridge and a pass on the route the teams would use to approche vilage so you would have to take the village, advance and defend the pass/bridge, then cap the flaks.


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[R-DEV]RikiRude: Hehe I think Teek is on the money
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Old 01-20-2009, 11:22 PM   #26
Default Re: Large Desert Map (early WIP)

China vs. Militia wouldn't be bad. If you recall, the East Turkestan rebels are known terror threats in China. Perhaps a China vs Militia in the desert of China?
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Old 01-21-2009, 07:50 AM   #27
Default Re: Large Desert Map (early WIP)

Quote:
Originally Posted by Jonny View Post
Remember:
Open spaces are you friend. Deserts are quite barren.
In the image below ALL the greyed out areas should be barren, little vegetation, no structures except (perhaps) a few dereks placed SPARINGLY in the oil fields. If you cram stuff in you are not making a desert map and it will take f***ing ages to do, and is not something you will find can be mainly asset based.
Your vegetation paths seem rather unrealistic, just because there is a road doesn't mean vegetation exists there. Also, the paths of vegetation like the one accross the "w" are really odd places to have a line of vegetation. The only place that should have vegetation is the area around the river.

Ingamename: |TG-6th|Google
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Old 01-21-2009, 08:59 AM   #28

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Default Re: Large Desert Map (early WIP)

Good luck then !

I have some questions to experienced mappers here :

About, I mean, how many statics a 4km² map can hold ? Is it possible to create and run correctly a Kashan-size map with half of it covered by the city of Ramiel ? Are 4km² maps restricted to large open and flat terrain ?
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Old 01-21-2009, 09:33 AM   #29
Gameserver Moderator

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Default Re: Large Desert Map (early WIP)

Quote:
Originally Posted by google View Post
Your vegetation paths seem rather unrealistic, just because there is a road doesn't mean vegetation exists there. Also, the paths of vegetation like the one accross the "w" are really odd places to have a line of vegetation. The only place that should have vegetation is the area around the river.
It isn't vegetation, most of it is roads. The only places where fields should be are the village, 'outpost' (ie, smaller village) and possibly the town. There shouldn't be extensive fields along the river except near the village.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 01-22-2009, 05:06 PM   #30
Default Re: [Map] Large Desert [WIP]

I love the idea of a large map with lots of armor. The only backside of the idea is when there is so many assets there tend to be no infantry playing at all. Just make sure there is at least one squad infantry and that they can get transport quick. And with only one squad to transport the whole transport-buisness gets kind of un-attractive. And also i think you should remove at least one cap zone. Probably Abandoned bunkers. Maybe Mountain pass to, but it needs to be a strategic point anyway. Well you got some work to do Good luck with every thing i would sure love to play this map.
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