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Old 11-28-2008, 03:33 AM   #51
ZZEZ
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Default Re: [Map] Blackout

Cat that is AWESOME, I like your idea regarding combat range since its less then 100 meters most of the time here.


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Old 11-28-2008, 08:59 AM   #52
Waaah_Wah
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Default Re: [Map] Blackout

Looks brilliant. But hopefully this wont be another Korengal
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Old 11-28-2008, 10:17 AM   #53
=Romagnolo=

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Default Re: [Map] Blackout

Cat, you are not normal ! FANTASTIC WORK !


ps: not so many trees.

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Old 12-03-2008, 02:44 PM   #54
cat

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Old 12-03-2008, 02:50 PM   #55
Waaah_Wah
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Default Re: [Map] Blackout

You really like tiberium dont you?

The map looks really great btw.
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Old 12-03-2008, 02:55 PM   #56
Wilkinson

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Default Re: [Map] Blackout

looks super nice... its kinda green though dont you think. Like somewhat too green?
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Old 12-03-2008, 02:58 PM   #57
xatu miller

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Default Re: [Map] Blackout

I like green its good for youre eyes But yeah it looks awsome, nice little hills.


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Old 12-03-2008, 03:20 PM   #58
marcoelnk
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Default Re: [Map] Blackout

Sorry but id really suggest you check your eyes at a doctor... maybe you are a bit colourblind...
i really dont understand why you again use this weird colour...you could as well use pink and say its red sand. you are a good mapper thats abvious but your tiberium-affinity is really strange
dont take it personal


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Old 12-03-2008, 03:27 PM   #59
[R-DEV]Rudd
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Default Re: [Map] Blackout

^ yea, could you post your monitor and video card settings please as well? (that wasn't a joke)

But your maps looks great otherwise mate


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Old 12-03-2008, 03:31 PM   #60
CodeRedFox
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Default Re: [Map] Blackout

You know...you might be color blind. No offense but your green color choices don't seems to work out. My buddies a graphic designer and one day after constantly noticing his color choices we caught him describing a color when it wasent even close. Hes still a GD but uses the color picker to test his projects.

Very Korengal feeling, but more village based. I sure the community would enjoy another small based map. I like the tree amount too. Definatly feel free to break open my level to grab any starting setting. Also those tarps are missing lightmaps. There should be a new lightmap download soon which will include all my statics.



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