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Old 12-28-2008, 06:40 AM   #41
alexandrei07

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Arrow Re: [Help] AL BASRAH MAP NIGHT?

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Its getting better but heres things i noticed:

lighting is off, the ground near you is light, and I actually like that. For a moonlit night and inside a city you SHOULD be able to see fairly well. Thats just how it is, imo.

BUT, youre buildings are absolutely pitch black, which is not realistic at all. When I was a kid I used to sneak around my neighborhood with a friend all the time in BDUs. 1-3am and we could see perfectly on a moonlit night. The light from the moon, like you have now on basrah, is enough to light both the ground and the buildings around it. Its obviously toned down and not like during the day, but its not pitch black either...

Pitch black works on something like Bi Ming with no moon.

The sky you have now means you need more lighting on the buildings. Maybe find a nice midway point between the buildings and the ground you have now...

And im def not a fan of the lightening. It wont have matching sound ingame[server] and its just looking way too... "across the entire sky". not even across the sky but THE ENTIRE SKY itself turns white... I just dont like it :\

Just add the rumble sound to client side if anything... like Ghost Train
Yea, I think like you about the color building and the color sky , just I am working in this change, but I need a lightmap tool (.bat), I downloaded a tool "build_pr_lightmaps.bat", but I can´t started this....could you help me??


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Old 12-28-2008, 07:07 AM   #42
[R-DEV]OkitaMakoto
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Default Re: [Help] AL BASRAH MAP NIGHT?

I dont have any bf2 or pr stuff installed :\


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Old 12-28-2008, 07:16 AM   #43
[R-DEV]marcoelnk
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Default Re: [Help] AL BASRAH MAP NIGHT?

one idea for you guys :
put lightglows into some of the windows of the buildings ( from vbf2 , which are not enterable) . ive seen this on other maps and it usually looks great.


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Old 12-28-2008, 10:10 PM   #44
alexandrei07

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Default Re: [Help] AL BASRAH MAP NIGHT?

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Originally Posted by [R-CON]marcoelnk View Post
one idea for you guys :
put lightglows into some of the windows of the buildings ( from vbf2 , which are not enterable) . ive seen this on other maps and it usually looks great.

Tanks , great idea-


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Old 12-28-2008, 10:17 PM   #45
alexandrei07

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Arrow Re: [Help] AL BASRAH MAP NIGHT?

HELLO, THERE IS THE LAST REVISION 26C






















DOWNLOAD: RapidShare: Easy Filehosting
0-Night map (moon sky)
1-NVG GB
2-+1 Apache GB
3-+3 jep_technical2 INS
4-Ilumination Highway and any house in the City
5-+Weapons pack near the Mosque INS
6-+3 motocycle INS
7-Weather, thunders and lightings
8-+1 bigbombred INS

Modes:
skirmish (only night map + NVG_GB)
Insurgency 32 (only night map + NVG_GB)
Insurgency 64 (0-8 points)


For more information see the "info" folder *.txt (only spanish, I´ll translate ASAP)

lightmap medium

Tanks for any sugestions


Explanation: It is a custom map, It is based on level albasrah [R-DEV]duckhunt y [R-DEV]UK-Force


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Last edited by alexandrei07; 01-03-2009 at 04:27 PM.. Reason: point 0 and 8, active modes
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Old 12-28-2008, 10:31 PM   #46
GoreZiad
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Default Re: [Help] AL BASRAH MAP NIGHT?

Looks good!


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Old 12-28-2008, 11:17 PM   #47
ghOst819
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Default Re: [Help] AL BASRAH MAP NIGHT?

Can someone help me?I extracted the files and put them in my pr levels folder but it doesnt show up in the list of maps on the start menu.
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Old 12-29-2008, 12:09 PM   #48
Jorgee!
PR Server License Administrator

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Default Re: [Help] AL BASRAH MAP NIGHT?

Quote:
Originally Posted by Marc-5ive View Post
Can someone help me?I extracted the files and put them in my pr levels folder but it doesnt show up in the list of maps on the start menu.
Did you selected Insurgency Game mode?


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Old 01-01-2009, 12:50 AM   #49
SocketMan

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Thumbs up Re: [Help] AL BASRAH MAP NIGHT?

I always thought I could drive in Al -Basrah with my eyes closed - can put it to
the test now
Keep up the good work everyone
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Old 01-01-2009, 11:07 AM   #50
General Dragosh

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Default Re: [Help] AL BASRAH MAP NIGHT?

Now if a server would run the map


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