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#31 |
![]() Join Date: Apr 2008
Location: Indiana
Posts: 885
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Looks like it's coming along nicely. Are all the street lights going to be on or are you going to have some off?
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#32 | ||
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Quote:
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in-game name : Anderson29
xfire : anderson299 |
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#33 |
![]() Join Date: Jun 2008
Posts: 77
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nice!!!!
who did you get the NVG working in game? |
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#34 |
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Elemanoel
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "...Ser El Mejor, Sin Sentirse El Mejor..." Juan Manuel Fangio - 5 times F1 World Champion |
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#35 |
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Looks fine, the night redone will be great
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#36 |
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Hello!!!
This is the last video, It was recorded in low quality, I'll change from low to medium or high I've a problem, when I am running the light mapping it crash at 2800 objects (ram problem I think), but I see there are a tool (.bat) to do this, I can not to start that, please could you tell me what can I do?? Many Tanks for yours recomendations ![]() ![]() advanced alpha: link download albasrah_night alt 24c: http://rapidshare.com/files/17308516...srah_night.rar I hope to finish the alt_26a version this week Tanks elemanoel and the test PRA team for yours help!!! |
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Last edited by alexandrei07; 12-25-2008 at 09:09 AM..
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#37 |
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here are the latest videos, now with thunders
albasrah_night alt_26b - Xfire Video albasrah_night alt_26b - Xfire Video guys, we need feedback! |
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Elemanoel
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "...Ser El Mejor, Sin Sentirse El Mejor..." Juan Manuel Fangio - 5 times F1 World Champion |
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#38 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
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Its ok id say. you must have put quite alot of work into this but it still doents look very relaistic and finished. its too bright around the player and too dark in the distance. also the light glows should have an effect, ie. it should be the only real lightsourse. right now you have the GI lights still as main lightsource thats why the terrain lightmaps are too bright. also the thunder is a bit exaggerated imo.
but keep going... |
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#39 |
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PR Mapper Team
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Its getting better but heres things i noticed:
lighting is off, the ground near you is light, and I actually like that. For a moonlit night and inside a city you SHOULD be able to see fairly well. Thats just how it is, imo. BUT, youre buildings are absolutely pitch black, which is not realistic at all. When I was a kid I used to sneak around my neighborhood with a friend all the time in BDUs. 1-3am and we could see perfectly on a moonlit night. The light from the moon, like you have now on basrah, is enough to light both the ground and the buildings around it. Its obviously toned down and not like during the day, but its not pitch black either... Pitch black works on something like Bi Ming with no moon. The sky you have now means you need more lighting on the buildings. Maybe find a nice midway point between the buildings and the ground you have now... And im def not a fan of the lightening. It wont have matching sound ingame[server] and its just looking way too... "across the entire sky". not even across the sky but THE ENTIRE SKY itself turns white... I just dont like it :\ Just add the rumble sound to client side if anything... like Ghost Train |
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#40 | |
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Our problem are about to make the lightmaps, I have not a .bat tool (developed by RHINO) The map of lights was carried out in low level of definition and compression DTX1 for the BF2 editor 1.3 I think that for that reason it didn't leave well I try to aplicate yours recomendations.. many thanks | |
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| 2km, audit, basara, basrah, map, night, request or help, wip |
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