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#21 |
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PR Mapper Team
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some quick points, sky needs to be way less blue, map needs to be way darker and most of the street lights and houses need lights.
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#22 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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what we need is a game studio director to find this mod and ask the PR team if they would like to make PR into a full game with all the stuff they want
Oh yeah, EoD h ad a jeep in a night map that had headlights and I recall it worked quite well |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#23 |
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Elemanoel
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "...Ser El Mejor, Sin Sentirse El Mejor..." Juan Manuel Fangio - 5 times F1 World Champion |
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#24 |
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PR:BF2 Contributor
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Could you put lights on the vehicles on the night maps? i know it can be done because Rolfbox mod did it
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#25 |
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Banned
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good tutorial
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#26 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#27 |
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PR Mapper Team
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dynamic lights in BF2 are very buggy.
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#28 |
![]() Join Date: Jun 2008
Posts: 77
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this is a great idea! but im sensing there may be a few probs with the lighting as the street light just look like floating globs of light, there is no downcast of the light on the road.
the cars have no headlights witch will casue some issues. May be you could look at upping the light slightly to a maybe dusk or sunrise situation. there for still sreating a dark map but eliminating the need for lights. i can see i am going to run into the same probs on my map. |
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#29 |
![]() Join Date: Mar 2008
Posts: 323
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albasrah_night+NVG - Xfire Video
Our mapper is adding more lights, obviously this is a lot of work. We need a "batch secuency" for lightmapping, i think Rhino have it. And help with the vehicles and soldiers that are with too much bright and we are viewing how to slow it. Thanks a lot, this is our first project as a PR community and definitly it is going very well. Quien sabe mapear? - Página 6 - Foros de Project Reality Argentina |
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#30 |
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Elemanoel
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "...Ser El Mejor, Sin Sentirse El Mejor..." Juan Manuel Fangio - 5 times F1 World Champion |
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| 2km, audit, basara, basrah, map, night, request or help, wip |
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