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#11 |
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#12 |
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Retired PR Developer
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fighting in the darkness on Korengal...now what would be a world of hurt...
Good luck with the project |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#13 |
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how is it going ?
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#14 |
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we have only 1 mapper working, so he is doing his best :S
this is the pre alpha ![]() ALPHA http://www.xfire.com/video/45ecf/ then the next day http://www.xfire.com/video/46afb/ the giant red light is for reference only (when maping during night is really hard to get located) More videos http://www.xfire.com/profile/alexandrei08/videos/ tomorrow is alpha 2 test... pics will be posted the original Thread in spanish here |
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Elemanoel
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "...Ser El Mejor, Sin Sentirse El Mejor..." Juan Manuel Fangio - 5 times F1 World Champion |
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Last edited by elemanoel; 11-27-2008 at 12:51 AM..
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#15 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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Interesting, maybe make it a tad blueish to make it fit with the skytexture? Also, what is that big flashy red light, is it the sun? should be removed IMO lol
Keep going, this is definitely promising! |
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#16 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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maybe add some lit up buildings man, cause it'll be impossibe to manuver without some sort of light or nvgs
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 |
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PR Artwork Team
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Will the lights cast light or are they just blobs of white in the dark? Will land rover headlights emit light like er....proper headlights?
If not its a total waste of time imo, and without dynamic lighting ALL nightmaps will be rubbish. IMO All nightmaps need: No NVGs as standard eqpt for every soldier. SF and officer only Explosions and tracers that light up the surrounding area Lights that light up the surrounding area (searchlights anyone?) Parachute flares that light up a considerable area (look here at 1.26 YouTube - Nighttime Firefight in Operation Iraqi Freedom. Its through NVG but you get the idea) If you are fighting at night, you want that feeling of sneaking around in the dark, then suddenly everything erupts and the guns and explosions and fires light things up a bit, then it all goes quiet and dark again. Right now its just lots of people running around in the dark with NO way of lighting things up. Even worse, one team can see while the other cant?! I really like the look of your map now guys, but without decent dynamic lighting I dont think I'll like playing it..... |
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#18 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Well at least in USMC, every soldier has a NVG. It would be stupid if every soldier in PR wouldn't have.
That night map looks actually pretty AWESOME, of course needs tweaking and so, but it looks great for an aplha. More city lights are required or insurgents will be defeated in secs. Also a flashlight would be nice addition in the game, at least for insurgent SL's. But I don't know, maybe it would be too hard to make. |
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#19 |
![]() Join Date: Nov 2008
Location: ramiel city, south-central district, waiting for a call from mommy
Posts: 72
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who said bi ming nights suxx?
hipocrites! was a great map and i wish it to come back...roxx far more then bi ming with daylight....yes it was hard, but i still didnt use no night vision, same with bf2:sf...dont use that crap until u invite something like predators view...i want infrared view at night! al basrah night whooohow cannot await! |
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#20 |
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PR Mapper Team
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From the current WIP it looks like you wont even need NVG as the INS can be seen from a mile away... it didnt look like it was making soldiers dark due to no light, instead it was just ignoring them and leaving them very visible... Weird.
I think its too dark. You have plenty of city lights and yet everything thats not a foot from a light is absolutely textureless black... Even at midnight at my home I can make out plenty of detail if there are a few lights around town Keep it up, this has potential |
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| Tags |
| 2km, audit, basara, basrah, map, night, request or help, wip |
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