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Old 11-20-2008, 07:43 PM   #11
Scot
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Default Re: [REQUEST/HELP] AL BASARA MAP NIGHT

Quote:
Originally Posted by Mora View Post
That Bi Ming at night just sucked doesn't mean all other nightmaps have to suck as well.

LIEES!!

But on topic, maybe if you look a the Community Match Desert Rats map, maybe darker than that, but not by too much, might be nice


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Old 11-20-2008, 07:45 PM   #12
Rudd
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Default Re: [REQUEST/HELP] AL BASRAH MAP NIGHT

fighting in the darkness on Korengal...now what would be a world of hurt...

Good luck with the project


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Old 11-26-2008, 12:52 PM   #13
ice_killer

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Default Re: [Help] AL BASRAH MAP NIGHT

how is it going ?

I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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Old 11-27-2008, 12:24 AM   #14
elemanoel

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Default Re: [Help] AL BASRAH MAP NIGHT

we have only 1 mapper working, so he is doing his best :S
this is the pre alpha


ALPHA

http://www.xfire.com/video/45ecf/

then the next day

http://www.xfire.com/video/46afb/

the giant red light is for reference only (when maping during night is really hard to get located)

More videos http://www.xfire.com/profile/alexandrei08/videos/


tomorrow is alpha 2 test...
pics will be posted

the original Thread in spanish here

Elemanoel


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Last edited by elemanoel; 11-27-2008 at 12:51 AM..
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Old 11-27-2008, 12:42 AM   #15
Tannhauser

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Default Re: [Help] AL BASRAH MAP NIGHT

Interesting, maybe make it a tad blueish to make it fit with the skytexture? Also, what is that big flashy red light, is it the sun? should be removed IMO lol

Keep going, this is definitely promising!
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Old 11-27-2008, 12:56 AM   #16
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Default Re: [Help] AL BASRAH MAP NIGHT

maybe add some lit up buildings man, cause it'll be impossibe to manuver without some sort of light or nvgs


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Biggest time killer :P

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Old 11-27-2008, 10:00 AM   #17
[R-DEV]Drav
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Default Re: [Help] AL BASRAH MAP NIGHT

Will the lights cast light or are they just blobs of white in the dark? Will land rover headlights emit light like er....proper headlights?

If not its a total waste of time imo, and without dynamic lighting ALL nightmaps will be rubbish.

IMO All nightmaps need:


No NVGs as standard eqpt for every soldier. SF and officer only
Explosions and tracers that light up the surrounding area
Lights that light up the surrounding area (searchlights anyone?)
Parachute flares that light up a considerable area
(look here at 1.26 YouTube - Nighttime Firefight in Operation Iraqi Freedom. Its through NVG but you get the idea)

If you are fighting at night, you want that feeling of sneaking around in the dark, then suddenly everything erupts and the guns and explosions and fires light things up a bit, then it all goes quiet and dark again.

Right now its just lots of people running around in the dark with NO way of lighting things up. Even worse, one team can see while the other cant?!

I really like the look of your map now guys, but without decent dynamic lighting I dont think I'll like playing it.....
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Old 11-27-2008, 10:16 AM   #18
RedAlertSF

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Default Re: [Help] AL BASRAH MAP NIGHT

Well at least in USMC, every soldier has a NVG. It would be stupid if every soldier in PR wouldn't have.

That night map looks actually pretty AWESOME, of course needs tweaking and so, but it looks great for an aplha. More city lights are required or insurgents will be defeated in secs.

Also a flashlight would be nice addition in the game, at least for insurgent SL's. But I don't know, maybe it would be too hard to make.


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Old 11-27-2008, 10:24 AM   #19
kingkoolkoobyak

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Default Re: [Help] AL BASRAH MAP NIGHT

who said bi ming nights suxx?
hipocrites!

was a great map and i wish it to come back...roxx far more then bi ming with daylight....yes it was hard, but i still didnt use no night vision, same with bf2:sf...dont use that crap until u invite something like predators view...i want infrared view at night!

al basrah night
whooohow
cannot await!


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Old 11-27-2008, 10:37 AM   #20
[R-DEV]OkitaMakoto
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Default Re: [Help] AL BASRAH MAP NIGHT

From the current WIP it looks like you wont even need NVG as the INS can be seen from a mile away... it didnt look like it was making soldiers dark due to no light, instead it was just ignoring them and leaving them very visible... Weird.

I think its too dark. You have plenty of city lights and yet everything thats not a foot from a light is absolutely textureless black... Even at midnight at my home I can make out plenty of detail if there are a few lights around town

Keep it up, this has potential


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