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Old 03-02-2010, 09:25 PM   #121
JohnnyTheIED
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Default Re: [Map] Al Basrah Night Audit (2km) [WIP]

The map looks amazing, great job, looking forward to playing this on all servers
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Old 03-02-2010, 10:52 PM   #122
DevilDog812
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Default Re: [Map] Al Basrah Night Audit (2km) [WIP]

this is a great map, especially since it has coop versions as well. however, you definitely need to have muzzle flashes turned on for it to look really cool. for some reason, i just cant get my game to show muzzle flashes, does anyone know what i need to set my graphics to show them
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Old 03-07-2010, 05:34 AM   #123
alexandrei07

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Default Re: [Map] Al Basrah Night Audit (2km) [WIP]

Thanks people

Alternative download client link:

albasrah_night01.exe


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Old 03-07-2010, 05:44 AM   #124
Rudd
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Default Re: [Map] Al Basrah Night Audit (2km) [WIP]

Quote:
Originally Posted by DevilDog812 View Post
this is a great map, especially since it has coop versions as well. however, you definitely need to have muzzle flashes turned on for it to look really cool. for some reason, i just cant get my game to show muzzle flashes, does anyone know what i need to set my graphics to show them
.9 muzzle flashes are different to .87, so just adding the effect code to the init.con doesn't work anymore afaik.

I guess the map makers could take the .87 muzzle flash effects and put them in the map in the objects_server/client.zip then add the code to the init.con and that might put the vbf2 muzzleflashes back


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Old 03-07-2010, 05:52 AM   #125
alexandrei07

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Default Re: [Map] Al Basrah Night Audit (2km) [WIP]

Quote:
Originally Posted by [R-CON]Rudd View Post
.9 muzzle flashes are different to .87, so just adding the effect code to the init.con doesn't work anymore afaik.

I guess the map makers could take the .87 muzzle flash effects and put them in the map in the objects_server/client.zip then add the code to the init.con and that might put the vbf2 muzzleflashes back
Example:

init.con


rem agregado segun recomendaron en el tutorial mapas nocturnos de RM, bf2editor
renderer.isNightMap 0
renderer.glowenabled 1
rem renderer.fakeHDRweights 0,0.1,0.2,0.3,0.4,0.3,0.2,0.1,0


Thanks Rudd F/Y Comment


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