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#111 | |||
![]() Join Date: Oct 2005
Posts: 260
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btw I think you should paint some parts of the water different on muttrah because of all the dead bodies they have to throw into the water when the round is over. That is quite a lot on a 24/7 Muttrah server. about 500 dead people every 1 hour. | |||
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#112 |
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PR:BF2 Developer
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not possible to paint the water different colours
and the tents do have bad LM samples, just trust me on it and use the newer ones, they look much better anyways, and tents are only meant to be made of plastic if your 3cm tall and made of plastic yourself |
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#113 |
![]() Join Date: Oct 2005
Posts: 260
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There should be an extra cleaning after the normal round, where players have to dispose of all the corpses.
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#114 |
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Retired PR Developer
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Im still gonna say that the green you have chosen is far too bright and in contrast to the rest of the map. If the map were similar in looks to Qin Ling Id be a bit more receptive, but this is a very drab looking dirty mestia-like wooded map so the neon green just looks comical to me. I suggest having a play with it and trying to tone it down some.
Mass grave... to me it looks like Rhino said, that its thrown in as a reason to use the coffin static. And trust me, I feel ya, there were tons of statics I originally threw into Ramiel when I first found them Were this a map in Iraq or something It might be a bit more believable to just see an area in the desert but here like, right near a saw mill and stuff just seems like Old Mister Withers from down the street slaughtered half the town and the other half just never noticed the mound out back :P And as far as the tents, you need to use the undergrowth one. in this pic: ![]() Far left overhanging thingy, dont use that one, there are ones ten times better in the objects folder under undergrowth. I had the wrong ones in Ramiel for the longest time and finally replaced them. The new ones are animated to billow in the wind and have a much richer texture. |
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#115 |
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Retired PR Developer
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Looks awesome apart from the luminous green splodges. These need to be changed otherwise it looks like World of Warcraft.....
Which obviously, is a VERY bad thing.... |
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#116 | |
![]() Join Date: Oct 2005
Posts: 260
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Ok ok I am going to tone the green down a *bit*. You heathens.
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And the Mr withers thing. Yes i wanted the mass grave to be next to the shiny peaceful houses. Makes it look more terryfiyng. However the mass grave could also be a "legal" mass grave. Like When you have a lot of bodies that need to be buried quickly because of diseases or you cant identify them all. SO mass graves do not have to point to a mass murderer. | |
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#117 | |
![]() Join Date: Oct 2005
Posts: 260
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Are they really buggy? From what I can see the lightmap looks ok. however replacing is not tht difficult because I do not have many stacks of them in the map.
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#118 |
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Add a "hiden" kit in a coffin
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#119 |
![]() Join Date: Oct 2005
Posts: 260
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#120 |
![]() Join Date: Aug 2007
Posts: 2,837
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WTF is that??
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