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#21 |
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Looking pretty awesome!
Hope it's an Ins. map. |
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#22 |
![]() Join Date: Dec 2007
Posts: 1,567
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Still I dont like it that you saw we are wedrawing. But keep up the good work
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#23 |
![]() Join Date: Apr 2008
Posts: 30
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would u rahter i said NATO and ISAF command have relocated the dutch forces to another province leaving Australia the only ISAF in Ozurgan Province??
i've been quite busy lately but starting as of monday i have 2 weeks holiday then i start uni, only working casual. So hopefully i'll have a bit more time on my hands... more updates to come in a few more days i hope! |
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"There is no hunting, like the hunting of man." - Ernest Hemmingway
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#24 |
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PR Developer
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It wouldn't hurt to have different game modes and factions on the same map, adds to replayability
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
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#25 |
![]() Join Date: Apr 2008
Posts: 30
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i was thinking insurgancy more now i kinda miss it!
so i might make the 64 and 16 version AAS and a 32 INS but there is a lot of work i need to do before i think about that.... general layout is still in my head, but i put this map on the shelf while i waited on new pc and time off work, thats why there has been no updates.... i have the pc and soon the time. |
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"There is no hunting, like the hunting of man." - Ernest Hemmingway
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#26 |
![]() Join Date: Jul 2008
Posts: 7
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with an insurgent map are you sure you want 3 black hawks for 32 players? 2 would be sufficient. looks great so far btw
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#27 |
![]() Join Date: Jun 2007
Location: Tas
Posts: 602
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you would still probably have 64 players in the server but it will be on the 32 player map layer. like the only difference between kashan 32 and 64 is one has jets and the other attack heli's.
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Make nukes, Not war
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling? [R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down |
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#28 |
![]() Join Date: Apr 2008
Posts: 30
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hey guys having a bit of trouble trying to run the map in bf2 but i am slowly finding a fixing the problems.... was up till 5am last night/morning fixing about a dozen errors i encountered on load up. most were easy things but 1 has annoyed me to no end!
but i did manage to capture this video of a drycreek bed which will be featured in the map..... sorry bout no youtube..... but here it is! once i have got it running in game i will be taking higher res Screen shots (not pixelated ones from the editor) so ill post soon i hope! |
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"There is no hunting, like the hunting of man." - Ernest Hemmingway
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Last edited by Sgt.Trip; 07-24-2008 at 09:44 PM..
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#29 |
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PR:BF2 Developer
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Bump any updates
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#30 |
![]() Join Date: Jul 2008
Posts: 965
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64 players = 32 on each team + 3 blackhawks on Aus team. UNless of course the insurgents get blackhawks. . .
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| Tags |
| 4km, ksatta, map, osay, scrapped, wip |
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