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Old 06-15-2008, 12:49 AM   #21
agentscar

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Default Re: [WIP - MAP] Ksatta Osay

Looking pretty awesome!

Hope it's an Ins. map.


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Old 06-15-2008, 04:23 AM   #22
black-wolf
Default Re: [WIP - MAP] Ksatta Osay

Still I dont like it that you saw we are wedrawing. But keep up the good work
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Old 07-03-2008, 11:30 AM   #23
Sgt.Trip

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Default Re: [Map] Ksatta Osay [WIP]

would u rahter i said NATO and ISAF command have relocated the dutch forces to another province leaving Australia the only ISAF in Ozurgan Province??


i've been quite busy lately but starting as of monday i have 2 weeks holiday then i start uni, only working casual. So hopefully i'll have a bit more time on my hands...

more updates to come in a few more days i hope!

"There is no hunting, like the hunting of man." - Ernest Hemmingway

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Old 07-03-2008, 11:38 AM   #24
[R-DEV]Chuc
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Default Re: [Map] Ksatta Osay [WIP]

It wouldn't hurt to have different game modes and factions on the same map, adds to replayability


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Old 07-03-2008, 11:42 AM   #25
Sgt.Trip

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Default Re: [Map] Ksatta Osay [WIP]

i was thinking insurgancy more now i kinda miss it!

so i might make the 64 and 16 version AAS and a 32 INS


but there is a lot of work i need to do before i think about that....
general layout is still in my head, but i put this map on the shelf while i waited on new pc and time off work, thats why there has been no updates....

i have the pc and soon the time.

"There is no hunting, like the hunting of man." - Ernest Hemmingway

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Old 07-22-2008, 09:40 AM   #26
Revenunt

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Default Re: [Map] Ksatta Osay [WIP]

with an insurgent map are you sure you want 3 black hawks for 32 players? 2 would be sufficient. looks great so far btw
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Old 07-23-2008, 05:03 AM   #27
master of the templars

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Default Re: [Map] Ksatta Osay [WIP]

you would still probably have 64 players in the server but it will be on the 32 player map layer. like the only difference between kashan 32 and 64 is one has jets and the other attack heli's.

Make nukes, Not war

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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Old 07-24-2008, 01:58 AM   #28
Sgt.Trip

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Default Re: [Map] Ksatta Osay [WIP]

hey guys having a bit of trouble trying to run the map in bf2 but i am slowly finding a fixing the problems.... was up till 5am last night/morning fixing about a dozen errors i encountered on load up. most were easy things but 1 has annoyed me to no end!


but i did manage to capture this video of a drycreek bed which will be featured in the map.....
sorry bout no youtube..... but here it is!


once i have got it running in game i will be taking higher res Screen shots (not pixelated ones from the editor) so ill post soon i hope!

"There is no hunting, like the hunting of man." - Ernest Hemmingway

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Last edited by Sgt.Trip; 07-24-2008 at 09:44 PM..
Old 05-30-2009, 11:48 PM   #29
[R-DEV]Tonnie
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Default Re: [Map] Ksatta Osay [WIP]

Bump any updates


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Old 06-01-2009, 03:04 AM   #30
Truism
Default Re: [Map] Ksatta Osay [WIP]

Quote:
Originally Posted by master of the templars View Post
you would still probably have 64 players in the server but it will be on the 32 player map layer. like the only difference between kashan 32 and 64 is one has jets and the other attack heli's.
64 players = 32 on each team + 3 blackhawks on Aus team. UNless of course the insurgents get blackhawks. . .
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