|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| Community Maps Maps created by PR community members. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
|
PR Mapper Team
![]() |
cool. but ehh, you've said your map is 4x4kms? looks more like a 512x2 map to me (1x1km) or a 1024x2 (2x2km) max going by your minimap pics.
what game mode you planning on using, AAS, INS? Also for your fields try and use as many overgrowth fields as possible. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#12 |
![]() Join Date: Apr 2008
Posts: 30
|
im pretty sure its 4x4! but i could be mistaken LOL
yeah my opium is undergrowth atm i couldnt figure the overgrowth grass out. (maybe i didnt try hard enough... probably up too late!) i tried using the "wild_grass" static as an overgrowth but it never showed up...! also jus placing the grass as a static did werid things too.... half the grass was in shadow and look werid.... not sure why! any tips Rhino would be nice... as for mode i was jus planing on AAS. INS would work quite well on the map with the large area but as of yet im not inclined to the idea...! |
|
"There is no hunting, like the hunting of man." - Ernest Hemmingway
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#13 |
|
PR Mapper Team
![]() |
you can tell by the width of the roads its not 4x4, 4x4km is kashan size...
the overgrowth fields are meant to be placed as statics, and the reaoson 1/2 of it is in shadow is cos your light settings need lots and lots of work generally. Color Lightsettings Tutorial - Official BF Editor Forums If your doing AAS its best you work out your flag setup, cap order, choke points etc and work with them. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#14 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
|
The 50m wildgrass fields dont show up in the editor untill you are really close, but they DO work ingame. It just looks really wierd in the editor when they suddenly appear.
|
|
XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
|
|
|
|
|
#15 |
![]() Join Date: Apr 2008
Posts: 30
|
jus change the renderer - minculldistance - 200000
to see statics from a distance...! the 50m one always shows up for me! hmmm ill try the wild grass again...... ![]() here is the static grass! |
|
"There is no hunting, like the hunting of man." - Ernest Hemmingway
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#16 |
|
German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,654
|
looks great so far.
what i hate about fieldstatics is that you cant properly place them on uneven tarrain . i tried to do so by placing lots of small 10x10 m statics and adapt them to the terrain but it looks crap and would be a lot of work for a big map... |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#17 |
![]() |
cool
|
|
|
|
|
#18 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
|
looks pretty freakin sweet so far.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#19 | |
|
PRSP Manager
![]() |
looks pretty good so far, keep it up!
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#20 |
|
PR:BF2 Developer
![]() |
great map would love to see more updates tho.. anyway no rush
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| 4km, ksatta, map, osay, scrapped, wip |
| Thread Tools | |
| Display Modes | |
|
|