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#81 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,774
Blog Entries: 7
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Future KHARA V0.85 - Change List
Undergrowth : - Undergrowth will be further optimized - Undergrowth scale will match real sizes of crops in Afganitstan - Undergrowth has been extended out Objects : - Destroyable objects will be replaced with bf2 static. (There are no light maps for destroyable objects out yet which creates bright white buildings) |
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Last edited by [R-DEV]CodeRedFox; 04-09-2008 at 07:05 PM..
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#82 | |
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PR:BF2 Developer
![]() Join Date: May 2007
Location: Seattle
Posts: 977
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Quote:
Tweaker Bar/LightSettings - Alter the 2 sky settings (StaticSunColor and StaticsSkyColor) that deal with static coloring. | |
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#84 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,197
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Epic stuff.. It really looks great. I wanna marry you!
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#85 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,774
Blog Entries: 7
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Damnit...well 3dsmax wont load in destructible objects.
Until I hear something from Rhino or someone else it looks like the map will have to have bf2 objects instead. |
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#86 | |
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Quote:
I got CPU AMD +3800 2.0 Ghz DualC 2 gigs of ram ge force 7900 gs Prety standard... I think i got low FPS's couse i was hosting the server... Maybe someone can set up a server for testing purposes ??? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My new Signature >:] |
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#87 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,774
Blog Entries: 7
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Alright back in biz, I took the pr_samples_072007.zip and moved it into ..\EA GAMES\Battlefield 2\bf2editor then renamed it LightmapSamples04.zip
BAM all the village lightmaps work now...day lost but back to it. I still many contiune with the BF2 objects anyways, they match a little better. |
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Last edited by [R-DEV]CodeRedFox; 04-09-2008 at 11:44 PM..
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#88 | |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,690
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#89 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,774
Blog Entries: 7
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![]() KHARA V0.85 - Change List Features: British vs Insergents. Afghanistan bases map. Fight from lush poppie crops to high Afghanistan hills. Long and hard mountain pass the British will have to travel. British Outpost with sniper rifle over looking the valley. Many mountain trails. Map: + Undergrowth has been optimized + Destroyable objects now replaced with static Gameplay: - Picking an Officer still insta-kill might have something to due with needing a server key. + Insergents now have one main base in the hills and random destroyable rally points in the valley and hills. + Apache Attack chopper has been put back in, but only if the UK drives the insurgents out of the valley, this wont be easy! + Road has been added up to the UK base. + Many houses have been placed in the hills. + Insurgent random rally points have been mixed up. Visual: + Undergrowth has been extended out + A few Soviet vs. Talaban era destroyed leftovers. + Mountains now have a mix of rocks and weeds. *Issues - Sometime you can see hole in the land mesh. - Tress need a good randomization on there rotations (all look the same direction). - Insurgent rally point only show up after 20 sec at the beginning of the game? - Some weird surrounding maps issue. - AAS is enable but I'm not sure its working? |
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Last edited by [R-DEV]CodeRedFox; 05-12-2008 at 09:22 PM..
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#90 |
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ive got 25-30 fps, i miss the sight of the crop fields down the outpost
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My new Signature >:] |
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| Tags |
| afganistan, khara, korengal, map, released, valley |
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