|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| Community Maps Maps created by PR community members. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#71 | |
![]() |
As he said above:
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#72 |
![]() |
Ok sry:$
|
|
|
|
|
#73 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,313
|
24 FPS is the absolute minimum to use. Thats what films are made in, and it does just start to look jumpy on video games. So aim for between 24 and 30 on very low spec machines.
|
|
XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
|
|
|
|
|
#74 | |
![]() |
Quote:
i have everything set to high just for the note ! | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My new Signature >:] |
||
|
|
|
|
#75 |
|
Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,775
Blog Entries: 7
|
Thanks General Dragosh for checking it out. Whats the specs on your box?
Humm I surprised about the low FPS, but then again I not running a low end box :-\ My tests: Specs - Chip - Intel Core2duo @ 3 ghz Ram - 3 GB Video - Nvidia 8800 GTS ----------------------------------------- UK base 90fps UK outpost 90fps Fields 70 fps Lowest FPS 60fps To thoses that had bad FPS do you also have poor FPS on maps like Al Basrah and Kashan Desert? |
|
|
|
|
|
|
|
|
|
|
#76 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,313
|
Kashan - about 60 normally, about 100 using a scope.
Basrah - 40 before spawn, 30-50 driving around, 30 zoomed. So no, not really. I think its the undergrowth though, there is just too much. I think you are using it for something it was not supposed to be used for, it should only be short grass and rocks instead of deep fields. |
|
XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
|
|
|
|
|
#77 |
|
Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,775
Blog Entries: 7
|
Alright well good thing I can pull way back on the undergrowth.
Also it looks like the village destructible light maps have not been released, or wont be anytime soon, so I might be replacing all the PR village houses with bf2 middle eastern ones. A bit of work but should increase FPS as well. The bright white village building are messing up my cool shadows |
|
|
Last edited by [R-DEV]CodeRedFox; 04-09-2008 at 03:58 PM..
|
|
|
#78 |
|
German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,690
|
did you download the PR lightmap files? this is the one which is posted on the PR tuts : http://www.gloryhoundz.com/prmm/down...les_072007.zip
also its possible that you disabled shadwos on statics... |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#79 |
|
Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,775
Blog Entries: 7
|
Yep I have those, everything but PR destructibles have shadows. The reason I think they aren't out is this post:
I'll poke around the editor again, but I sure this is why. I'll send Rhino a pm about it. |
|
|
|
|
#80 |
|
German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,690
|
Damn... i need these lightmaps for my map , too
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| afganistan, khara, korengal, map, released, valley |
| Thread Tools | |
| Display Modes | |
|
|