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Old 04-05-2008, 07:52 PM   #31
CodeRedFox
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*see below
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Old 04-05-2008, 07:54 PM   #32
[R-DEV]bosco
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Mhh an attack chopper seems like overkill on a map of that size.


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Old 04-05-2008, 08:18 PM   #33
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yeah your probably right.



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Old 04-05-2008, 09:25 PM   #34
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Yeah the map is too small for attack choppers. In about 5 seconds you are on the other side of the map.. only if the map was bigger, like twice as big then we could have some really good attack chopper fun


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Old 04-05-2008, 09:42 PM   #35
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yeah if this map goes over well I will double the size.

Now I just have to figure out how to delete the chopper with out crashing the editor



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Old 04-05-2008, 10:57 PM   #36
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Maybe make the map even bigger then twice whats its now. A size like kashan with much high mountains like you have now that would be really cool

Something like this maybe?
LiveLeak.com - Apache Flying Through Afghanistan Really Fast And Low


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Old 04-06-2008, 07:15 AM   #37
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getting out the chopper isnt such a big problem, is it? someone will tell you how to get rid of it w/out crashing the editor man
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Old 04-06-2008, 09:23 PM   #38
CodeRedFox
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BETA KHARA - 65% done
Everything still in beta.
Nothing is set in stone.

Feedback welcomed.



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Old 04-07-2008, 08:01 AM   #39
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Be sure to place the houses and walls in good places, i mean when you place them to close to a straight down hill or something it will look very weird when its destroyed.

And can you fix the bugged mountains?


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Old 04-07-2008, 06:08 PM   #40
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Thank for checkin it out. Last night I went through and changed out all the destroyable walls and houses that would create that problem but left the ones in that dont.

As far as the holes in the hill I think its a BF2 problem (sharp angles create that). I'll look into it some more.

Today venture is to change out a few crop objects for underbrush. The PR crops sometimes flash on and off.

I'll have another version tonight (PST)
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