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#33 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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yeah your probably right.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#34 |
![]() Join Date: Aug 2007
Posts: 2,621
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Yeah the map is too small for attack choppers. In about 5 seconds you are on the other side of the map.. only if the map was bigger, like twice as big then we could have some really good attack chopper fun
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#35 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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yeah if this map goes over well I will double the size.
Now I just have to figure out how to delete the chopper with out crashing the editor |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 04-06-2008 at 04:16 AM..
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#36 |
![]() Join Date: Aug 2007
Posts: 2,621
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Maybe make the map even bigger then twice whats its now. A size like kashan with much high mountains like you have now that would be really cool
Something like this maybe? LiveLeak.com - Apache Flying Through Afghanistan Really Fast And Low |
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#37 |
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getting out the chopper isnt such a big problem, is it? someone will tell you how to get rid of it w/out crashing the editor man
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#38 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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BETA KHARA - 65% done
Everything still in beta. Nothing is set in stone. Feedback welcomed. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 05-12-2008 at 10:23 PM..
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#39 |
![]() Join Date: Aug 2007
Posts: 2,621
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Be sure to place the houses and walls in good places, i mean when you place them to close to a straight down hill or something it will look very weird when its destroyed.
![]() And can you fix the bugged mountains?
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#40 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Thank for checkin it out. Last night I went through and changed out all the destroyable walls and houses that would create that problem but left the ones in that dont.
As far as the holes in the hill I think its a BF2 problem (sharp angles create that). I'll look into it some more. Today venture is to change out a few crop objects for underbrush. The PR crops sometimes flash on and off. I'll have another version tonight (PST) |
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| Tags |
| afganistan, khara, korengal, map, released, valley |
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