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#291 | ||
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Quote:
Quote:
When copying links right click -> copy shortcut, dont copy the text or it screws the link up. My graphics are all on low or off, apart from geometry. So yes, extremely low settings. I rarely have roads, ever. | ||
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#292 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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That does work, but I've seen massive objects turn on and off when they get to a certain size.
The object will dissaper when it get close to the edge of the viewers screen then you see the players running around inside :-p |
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Last edited by CodeRedFox; 05-04-2008 at 05:37 PM..
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#293 | |
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PRSP Manager
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congrats on the promotion buddie! really looking forward to your work man.
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also hit the create final road button to snap em onto the ground, but i'm sure you know that anyways.. apart from that it's looking very sweet so far, great job! just a little thing, i agree with some other comments that the mountains look a little too greenish. changing even more parts of the mountains overgrowth to look more like desert-style (some dead trees, as well as the 'tree branches') might be a worth to play a bit around with? just my taste of course. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#294 |
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A congratulation is in its place then for [R-Dev] promotion looking forward to see your work.
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People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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#295 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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FYI to those that might want to use the poppies fields that came with my last download. Just be aware they dont work right, lighting problems and random crashes.
ON a side note, good news, spawning with in the cave works just fine! |
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Last edited by CodeRedFox; 05-05-2008 at 03:32 AM..
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#296 |
![]() Join Date: Apr 2007
Location: Göteborg, Sweden
Posts: 216
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If your cave had a tall solid top section, would you be able to make a gap in the mountain and then fill it with the cave? That way the caves would be a way through to the other side. The tall top section is just so the entrance ends up lower on the mountain side. The outer cave texture would have to match the mountain, I think.
I don't know anything about making custom statics. Just brainstorming with my pizza here. |
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#297 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Your idea does in fact work, its just a HUGE static which can cause clipping issues. My original beta cave I made didnt this, but have a bunch of issues
But from what I have read most caves in Afghanistan don't go through the mountains. Its a great concept, ,maybe the next map. |
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Last edited by CodeRedFox; 05-05-2008 at 06:46 PM..
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#298 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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![]() Announcement : First let me thank you all for the testing and comments, really...you've all added something to make this map better and playable. The map will now go into closed testing within the R-Con and R-Dev teams. No further changes will be made that can be show to the community without having to pass through the R-DEV team. All older version have been taken down and will have to be found on the black market Again thank you all and hopefully heres to a 0.8 release [R-DEV]coderedfox |
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#299 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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Sweet
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#300 |
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Awesome
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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| afganistan, khara, korengal, map, released, valley |
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