project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Community Maps Maps created by PR community members.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 05-04-2008, 02:28 PM   #291
Jonny

Jonny's Avatar
Default

Quote:
Originally Posted by [R-DEV]coderedfox View Post
Originally it was but on such a small map it didnt looks right. Plus I replaced the old base with this one which looks allot like UK bases in North Afghanistan.
I'll stop going on about that now then.


Quote:
Originally Posted by [R-DEV]coderedfox View Post
Which would require me to re-build/recreate the PR mesh. I'll take a look at some options.
You could try a really thick hedgerow using overlapping hedgerow statics with raised terrain in the middle if you cant be bothered making a new one, should be thick enough to stop people aiming through it and the terrain spike will stop you walking driving through it.

When copying links right click -> copy shortcut, dont copy the text or it screws the link up.

My graphics are all on low or off, apart from geometry. So yes, extremely low settings. I rarely have roads, ever.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline
Old 05-04-2008, 02:58 PM   #292
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default

That does work, but I've seen massive objects turn on and off when they get to a certain size.

The object will dissaper when it get close to the edge of the viewers screen then you see the players running around inside :-p
CodeRedFox is offline
Last edited by CodeRedFox; 05-04-2008 at 05:37 PM..
Old 05-04-2008, 03:17 PM   #293
[R-DEV]Hans Martin Slayer
PRSP Manager
Supporting Member

[R-DEV]Hans Martin Slayer's Avatar
Send a message via Skype™ to [R-DEV]Hans Martin Slayer
Default

congrats on the promotion buddie! really looking forward to your work man.

Quote:
If anyone has advice on roads let me know, I'm having the hardest time getting them lay flat.
only thing i can suggest is to use the smooth tool. disabling the raise function and using a very small brush strenght might help you there.
also hit the create final road button to snap em onto the ground, but i'm sure you know that anyways..

apart from that it's looking very sweet so far, great job!

just a little thing, i agree with some other comments that the mountains look a little too greenish. changing even more parts of the mountains overgrowth to look more like desert-style (some dead trees, as well as the 'tree branches') might be a worth to play a bit around with?

just my taste of course.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Hans Martin Slayer is offline
Old 05-04-2008, 04:33 PM   #294
Zimmer
Supporting Member

Zimmer's Avatar
Default

A congratulation is in its place then for [R-Dev] promotion looking forward to see your work.

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Zimmer is online now
Old 05-05-2008, 03:14 AM   #295
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default

FYI to those that might want to use the poppies fields that came with my last download. Just be aware they dont work right, lighting problems and random crashes.

ON a side note, good news, spawning with in the cave works just fine!
CodeRedFox is offline
Last edited by CodeRedFox; 05-05-2008 at 03:32 AM..
Old 05-05-2008, 04:47 PM   #296
paco

paco's Avatar
Default

If your cave had a tall solid top section, would you be able to make a gap in the mountain and then fill it with the cave? That way the caves would be a way through to the other side. The tall top section is just so the entrance ends up lower on the mountain side. The outer cave texture would have to match the mountain, I think.

I don't know anything about making custom statics. Just brainstorming with my pizza here.
paco is offline
Old 05-05-2008, 06:28 PM   #297
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default

Your idea does in fact work, its just a HUGE static which can cause clipping issues. My original beta cave I made didnt this, but have a bunch of issues

But from what I have read most caves in Afghanistan don't go through the mountains.

Its a great concept, ,maybe the next map.
CodeRedFox is offline
Last edited by CodeRedFox; 05-05-2008 at 06:46 PM..
Old 05-05-2008, 07:40 PM   #298
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default



Announcement :

First let me thank you all for the testing and comments, really...you've all added something to make this map better and playable.

The map will now go into closed testing within the R-Con and R-Dev teams. No further changes will be made that can be show to the community without having to pass through the R-DEV team.

All older version have been taken down and will have to be found on the black market

Again thank you all and hopefully heres to a 0.8 release

[R-DEV]coderedfox
CodeRedFox is offline
Old 05-05-2008, 07:45 PM   #299
DeltaFart

DeltaFart's Avatar
Default

Sweet


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Biggest time killer :P

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DeltaFart is offline
Old 05-05-2008, 08:01 PM   #300
=Romagnolo=

=Romagnolo='s Avatar
Send a message via MSN to =Romagnolo=
Default

Awesome

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=Romagnolo= is offline
Closed Thread


Tags
afganistan, khara, korengal, map, released, valley
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:23 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.