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Old 04-05-2008, 11:30 AM   #21
[uBp]Irish

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read his posts... he said 1 transport, and 1 attack..



i'm still said theres no armor. armor is getting shafted on everything


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Old 04-05-2008, 12:54 PM   #22
[R-DEV]marcoelnk
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Quote:
Originally Posted by Pride View Post
I think he means he downloaded some real heightmap data from some place in the world and used it in his map. There is a tutorial for this here:

Lorne's Online Portfolio
wow..that looks impressive...im gonna test it


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Old 04-05-2008, 02:02 PM   #23
Jantje|NL^

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Quote:
Originally Posted by coderedfox View Post
There's a little thing wrong, that tiny vase.


look at it.


For the rest it looks cool :"D

[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy
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[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
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Old 04-05-2008, 03:19 PM   #24
[R-DEV]Hans Martin Slayer
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http://www.coderedfox.com/milsim/pr/khara-09.jpg

think it's not a good idea to put destructibles upon destructibles. if the one on the ground gets blown up, the other one will float in the air...


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Old 04-05-2008, 04:31 PM   #25
CodeRedFox
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Destructible:
Yeah I now seeing the problems, oh well I still have allot of work to go.

Attack chopper:
The attack chopper will be a tricky one. While I would really like it in the map, it has its balance issues (as in it can wipe out allot). The transpo chopper will stay as later on in the map it will be needed.



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Old 04-05-2008, 04:32 PM   #26
CodeRedFox
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xxx



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Last edited by CodeRedFox; 05-30-2008 at 06:35 AM..
Old 04-05-2008, 05:02 PM   #27
CodeRedFox
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xxx



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Old 04-05-2008, 05:41 PM   #28
Bernt

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wow this is so nice
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Old 04-05-2008, 05:51 PM   #29
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Old 04-05-2008, 05:56 PM   #30
Mora

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whats the map size? 3x3?


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