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Old 04-20-2008, 07:31 PM   #191

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Oh.. OK then, I hadn't really considered the logistics of the thing tbh. INS is pretty popular, it's just that Al Basrah is a wee bit long in the tooth now so I think players are a bit fatigued with it, also it might have something to do with the removal of air power, but, that's my own suspicion & Op Archer is crashing for some mysterious reason at present, otherwise, it's a brilliantly devised game mode - IMHO of course! just lacking a wee bit in the variety of maps to play that's all..

'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
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Old 04-20-2008, 07:54 PM   #192
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With standard spawning apaches ?
If its a bigger map sure, but I like to work where the team getting the BIG weapons needs to fight for it first.
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Old 04-20-2008, 07:55 PM   #193
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providing the insurgents have a bunch of hand held AA in the hills it wont be much of a problem


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Old 04-20-2008, 08:03 PM   #194

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You should put a few AA cannons in the valley, that would give an explanation as to why you need to capture it for the apache to arrive.


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Old 04-20-2008, 08:06 PM   #195
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Originally Posted by Raniak View Post
You should put a few AA cannons in the valley, that would give an explanation as to why you need to capture it for the apache to arrive.
Already in the works/map The Apache wont have any easy time being top dog but it will be valuable in supporting the troops once they have to climb the mountain pass.
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Old 04-20-2008, 11:54 PM   #196
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Working on the cave system tonight, need to do a little learning!
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Old 04-21-2008, 12:43 AM   #197
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Looking very nice Keep up the great work....


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Old 04-22-2008, 07:33 PM   #198
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I love how realistic the terrain looks Really great job mate
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Old 04-22-2008, 07:52 PM   #199
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Mini update : the red poppys have been changed now with a mix of other colors.

Thanks everyone, hope to get a great map done.

My next few release will be a closed beta
Right now I'm between version .89 and .895

Major Version Release Order (sub version wont be listed)
Version .89
- Implementing and finalizing poppy fields
- Under and Overgrowth re imagined
- Roads
- Uk Base redone
- Object replacments
- Others

Version .895
- Implementing cave system
- Adding more mountain trails
- shuffling of : spawn points, vehicle's, rally points, and weapons

Version 0.9
- Released to DEV-Rhino and other dev's for review and fixes
- PR standards nailed down
- This may involve many subversions

Version 0.99
- Released to a limited number of community members
- Load tests

Version 1.0
- Public release
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Old 04-22-2008, 08:23 PM   #200

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But, will we play this map in PR ? Because I'd love it !


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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."

Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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