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Old 04-18-2008, 11:22 AM   #151

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Quote:
Originally Posted by coderedfox View Post
Almost 300 new objects added
300 NEW objects..

or

300 objects EXTRA in your map?

[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy
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[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
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Old 04-18-2008, 12:10 PM   #152
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Quote:
Originally Posted by [R-DEV]Rhino View Post
looking much better, can see a few issues in the screenshots you posted but give me a download link and ill give you some more feedback
No No, not ready to show any one, this was all one nights work about 3 hours. I still have to go back and rotate, move, ans rethink things. Along with correct lighting (at the end). I'll post something when I thinks its ready

Quote:
Originally Posted by Jantje|NL^ View Post
300 NEW objects..

or

300 objects EXTRA in your map?
That would be 300 extra objects, i.e. extra walls.

I have a huge situation coming up, the undergrowth for fields isnt going to cut it. So I need to look into static fields. This may or may not become a custom object that needs to be made. Need to look through PR fields. Unfortunately the last time I used them they would flicker on and off which is why I went with Undergrowth.
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Last edited by [R-DEV]CodeRedFox; 04-18-2008 at 12:24 PM..
Old 04-18-2008, 01:01 PM   #153
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Looks good, but I did like being able to hide when on the mountain. Maybee you could throw a load of rocks onto there? To try to re-make the paths you had before?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 04-18-2008, 01:10 PM   #154
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Quote:
Originally Posted by coderedfox View Post
I have a huge situation coming up, the undergrowth for fields isnt going to cut it. So I need to look into static fields. This may or may not become a custom object that needs to be made. Need to look through PR fields. Unfortunately the last time I used them they would flicker on and off which is why I went with Undergrowth.
may be able to help you a little on that, later on thou.


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Old 04-18-2008, 03:14 PM   #155
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Quote:
Originally Posted by coderedfox View Post
Need to look through PR fields. Unfortunately the last time I used them they would flicker on and off which is why I went with Undergrowth.
the 50m versions of the fields flicker on and off in the editor but not in game so its fine to used them


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Old 04-19-2008, 03:13 AM   #156
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UPDATE: Working on original mesh poppies crop fields as I speak. These are like the PR crops. Works great.

These will be a beta until I can find some real poppies to photograph. (borrowed the images)

Pics are comming
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Last edited by [R-DEV]CodeRedFox; 04-19-2008 at 03:31 AM..
Old 04-19-2008, 05:26 AM   #157
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These are PR static like fields created by me.

Future plans is to create two more different kinda Afgan crops seen in the area. I'll try to keep everyone updated.

Poppies : Created
Wheat : PR Created
Other flower colors : "discussing"
Fava Bean : "discussing"



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Last edited by [R-DEV]CodeRedFox; 04-19-2008 at 05:45 AM..
Old 04-19-2008, 05:38 AM   #158
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nice where you got the idea from ^^ ?


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Old 04-19-2008, 05:39 AM   #159

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awsome, you can now even smell the heroin


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Old 04-19-2008, 05:43 AM   #160
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Yeah marcoelnk good tip on dropping the Undergrowth!

I imported one of the PR crops and figured it out. I have allot of tweaks I need to do but this and my cave system are underway.
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