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#131 |
![]() Join Date: Mar 2008
Posts: 140
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Nice map.. i tried it shortly today
But i think the Insurgents have a major advantage. Am i right that the first 3 flags need to be taken are the 3 in the south east right? And the only way to get there is by the merlin or by a long long long long climbing movment?! This is just an assumption because its hard to say because i didn't played it on a full server |
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#133 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,690
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holy moly rhino...hoiw long did it take you to upload all these pics?
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#134 | |
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PR Mapper Team
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Quote:
most of the time was spent writing up what each ss was about etc | |
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#135 | |
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PR Beta Testing Team Member
![]() Join Date: Nov 2007
Posts: 247
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Quote:
I use Photobucket, and do alot of SS's and its a pain | |
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#136 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,775
Blog Entries: 7
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Fixes :
Overall Default low detail map - Look for a better one (DONE) - Fog issues (darker) - Fix pixel low detail issues (DONE) - Remove contour map style (later use in PR) (DONE) - Lock vehicles (wait until end) - Add road where needed (50%) - Find map gaps and jagged meshes (Operation fix the jaggies) (DONE) - Look into TreeAmbientColor (DONE) - Check all ledges and smooth (DONE) - look at all trees and placements (70%) - Walls: replace with PR afghan walls, fix banks of dirt, add pillers (DONE) - Check all PCO's - all flags need to be removed (not for British) Crops : - Rock within crops - Scale the Crop sways down (DONE) - Crops should use hexagon mesh - Look into overgrowth for crops - Surrounding terrain : - fix low detail texture (DONE) - Lighting issues (DONE) British Base : - spawn point need to be move around (to make sense) (DONE) - radio tower have UV issues (REPLACED) - portar cabins -> use PR portar cabin (DONE) - Remove strange crater (DONE) - Remove Office building (DONE) - Change/remove vehicle shelters (DONE) - Remove Saxon (DONE) - JCB wear and tear - Hesco bunkers need ladders and MG's - Add road where needed (out of base) - old buggy razorwise - Red car crash (other way dummy) (DONE) British Outpost : - Remove/Rethink M95 (DONE) - look into sand bag joints and ends - Land Mesh smoothing (DONE) - old tent model - Remove ladder - Check out more road textures - Road needs more smoothing - Crashed rock needs to be fixed/placement (DONE) Valley : - Look at houses and fix there locations (DONE) - Houses, fix intersects (DONE) - Rock within crops - Rough up the crops ground (DONE) - Crops should use hexagon mesh - River mesh fixes (DONE) - river textures fixes (DONE) - Add rocks to bridge - rethink town buildings (DONE) - add (Road) to both sides of valley - Ladder fixes - Check broken bridges and rethink (DONE) - rethink oil cisterns --> new object? Hills: - Add cave system (needs testing) (70%) - Look at all undergrowth locations on hills - Smooth path and berms (DONE) - Check undergroth areas as well - shrink UG rock sizes (DONE) - Check all trees (lighting issues) (DONE) - check all village placements (DONE) |
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Last edited by [R-DEV]CodeRedFox; 04-17-2008 at 03:09 AM..
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#137 |
![]() Join Date: Nov 2006
Posts: 124
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^ Congratulations, sir! You're one hell of a dedicated mapper, I'll give ya that
Seriously though, good job with the map-look forward to seeing it in future versions of PR. |
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#138 |
![]() Join Date: Aug 2007
Location: Groningen
Posts: 1,935
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I think you might make it into the 0.8 release
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#139 |
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Forum Moderator & Tester
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 3,381
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HAWT, how come i never new of this WIP?!
^Exceitement ...mongol... |
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| Tags |
| afganistan, khara, korengal, map, released, valley |
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