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#91 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,313
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Another issue:
minimap not competed, still missing the road to the UK base and a few houses. Also: ![]() this building is too high, I couldn't walk inside it in v0.8 |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#92 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,773
Blog Entries: 7
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v0.8 or v0.85, all the pr village objects have been removed out of v0.85
Also the minimap will be redon to look more map like. I leave for a 4 day vacation so you wont see any updates until Wednesday. Thanks all for checking it out. Server has to go down. |
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Last edited by [R-DEV]CodeRedFox; 04-10-2008 at 04:10 PM..
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#93 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,313
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So it has been, anyway, your undergrowth is realy screwed up I think. I set it to draw at 70m and it only appears at 44. Dont know if this is a general thing but its not good. The map STILL lags like crap with the low undergrowth view distance, so something else is up too because I think that should have fixed it according to information in this thread. It could be the amount of objects, but there doesn't seem to be that many. If its none of the above then the view distance is too high, but 700 does not seem that much to me.
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#94 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,773
Blog Entries: 7
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Humm I dont know what the lag is from. I was able to run the server and a game and I never went below 50 fps.
I'm not sure if you downloaded the current version but went through and changed a bunch of stuff which should speed things up KHARA V0.85 - Change List Map stats: Static Objects 897 Unique Objects 71 mesh memory 171610 in editor <- This could be a reason for lag Undergrowth View Distance 210 Optimizations : + Undergrowth has been reduced and set to 220 + Destroyable objects now replaced with static + Light maps sizes have been cut from 2048 to 512 I did find some settings for the undergrowth that went out wrong, but it should effect that much. When I get back next week I'll take a look at a few things and see what I can do. Heres me running the server and game (two different apps) This is why I not experiencing and sorta lag. I guess I'll boot up an older computer and see what I get. Intel core2duo @ 3.0ghz 3 GB memory Geforce 8800 GTS BF2 and Server set on different procs (affinity 1 & 2)
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Last edited by [R-DEV]CodeRedFox; 04-10-2008 at 08:24 PM..
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#95 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,773
Blog Entries: 7
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YouTube - KHARA V0.85 - A map for Project Reality
KHARA V0.85 - A map for Project Reality Sorry its a little dark. |
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#96 |
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PR Server Team
![]() Join Date: Dec 2006
Posts: 13,252
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Wow, looks awesome
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#97 |
![]() Join Date: Aug 2007
Location: Groningen
Posts: 1,934
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I like the music under the video it fits good.
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#98 |
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Mapping Manager
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 5,773
Blog Entries: 7
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![]() KHARA V0.88 - Change List This version will play correct and is not much further away from being final Features: British vs Insurgents. Northern Afghanistan based map. Fight from lush poppie crops to high Afghanistan hills. Long and hard mountain pass the British will have to travel. British Outpost with sniper rifle over looking the valley. Many mountain trails. British Goals Push the Insurgents out of the valley. Only then can the British receive [Apache] air power. Then proceed into the mountains and find the Insurgent base. Insurgents Gaols The British have been cutting down valuable poppie fields. With nothing to lose attack the British outpost and keep the valley clean of the British army. -------------------------------------------------------------------------------- Map: + Undergrowth has been re-optimized + Newer light map and optimized + Surrounding Map has finally been fixed and light Game play: + More houses have been placed in the hills + Insurgent random rally points have been mixed up Visual: + Undergrowth has been set to a good distance *Issues - Sometime you can see hole in the land mesh (BF2 problem) - Tress need a good randomization on there rotations (all look the same direction). Feel free to host it and play it. There wont be any updates until the middle of next week. YouTube - KHARA V0.85 - A map for Project Reality |
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Last edited by [R-DEV]CodeRedFox; 05-12-2008 at 09:22 PM..
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#99 |
![]() Join Date: Oct 2007
Posts: 202
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This is the best map I've ever seen for PR!
PLEASE INCLUDE THIS INTO PR 0.8!!! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. الجمهورية العراقية الجهاد في سبيل لجهاد فيل أَكْبَر [FONT="Century Gothic"]proud to be a Middle-East urban combat player[/FONT] You can't fly and wanna learn it?? -----> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - Improvement guaranteed! |
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#100 |
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this is outstanding, absolutely breathtaking. Very good job!
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| Tags |
| afganistan, khara, korengal, map, released, valley |
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