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#41 |
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PR Artwork Team
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That's a good idea, maybe give the US a spawn point in the sky that lasts for 1 minute at round start. When they land, they have to cap the first poing which then becomes their main (giving them a permanent spawn point).
Awesome map btw |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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#42 |
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PR Mapper Team
![]() Join Date: Jan 2008
Location: Atlanta, Ga
Posts: 611
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nice job man, I love the feel and atmosphere of the map and the river. I think adding a couple of small villages as well will really make the map awesome...
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#43 |
![]() Join Date: Feb 2008
Posts: 92
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nice map!
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#44 | |
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PR Artwork Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#46 | |
![]() Join Date: Jun 2005
Posts: 1,073
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Member of To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#47 |
![]() Join Date: Jun 2007
Location: Bat Country
Posts: 203
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I like the order terra, and now that ive seen the minimap view i'm liking the map more and more.
keep it up mate |
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There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. |
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#48 | |
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Retired PR Developer
![]() Join Date: Jan 2007
Location: Wales
Posts: 2,658
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Quote:
to be totally honest i haven't put that much thought into the flag order, as the maps a long way till completion, but the little i have thought about it is the US securing one side of the river before pushing across to capture the other side, so when and if the US cap the outpost flag they'd be attacking main village from the North and South west making the defence a little harder. but also forcing the US forces to keep guys in reserve at the outpost due to the threat of recapture from the Chinese as the Chinese main will be in the hills to the North East. my main aim of this map is to make it possible to attack a flag from almost any angle by leaving the map as open as possible (no natural barriers, apart of course the river) | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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#49 |
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Retired PR Developer
![]() Join Date: Jan 2007
Location: Wales
Posts: 2,658
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Got an update for you all
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() any feedback? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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#50 |
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Just great. I realy like the cornfield and the crashed Zero
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| Tags |
| map, released, sae, tad, wip |
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