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Old 02-04-2008, 04:06 PM   #41
[R-DEV]Pride
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That's a good idea, maybe give the US a spawn point in the sky that lasts for 1 minute at round start. When they land, they have to cap the first poing which then becomes their main (giving them a permanent spawn point).

Awesome map btw


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Old 02-04-2008, 04:07 PM   #42
[R-DEV]~KILL~Pirate
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nice job man, I love the feel and atmosphere of the map and the river. I think adding a couple of small villages as well will really make the map awesome...
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Old 02-04-2008, 04:49 PM   #43
Sparky Speirs
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nice map!
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Old 02-04-2008, 07:57 PM   #44
GeZe
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Quote:
Originally Posted by Nickbond592 View Post
No offence GEZE, and i see what your concerns are, but cliffs would be out of place on this map, all my references of the area show a river flowing through a soft (shallow) valley.


A dome of Death will be present over the US main, and probably a pre-placed forward spawn of some sort (bunker) will hopefully be placed for the Chinese in the village, to force the US to move to the outpost first (along with it being the first flag they must cap)

I want the map to be open as possible allowing you to approach a flag from any attack angle.

Thanks for the input though its much appreciated
Ah, okay, that sounds good. I was just worried of a scenario where the US just all go to main village, leaving the PLA with no chance to get it. But a forward spawn point would also solve that, I didn't think if that.


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Old 02-04-2008, 08:01 PM   #45
[R-DEV]bosco
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Looks like that map that was in 0.3 (I think it was), US vs. China
-> nice


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Old 02-04-2008, 08:11 PM   #46
[T]Terranova7

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Quote:
Originally Posted by Nickbond592 View Post
  • The map will be a pure infantry map with the chinese maybe possesing a light jeep or two to help them get from the starting position and into the flags to defend them first.
  • The CP layout is subject to change as its not a completed map yet, still need to add in some more little houses/groupings along the river bank and there is a possibility of having a Chinese start in the north hills
If you ask me... isn't this order kind of awkward? Shouldn't it be U.S Main > Main Village > Temple then Village Outpost? It just seems odd to go for a CP that just seems placed off in the distance, while enemies are lurking in a village just across the river. Even better might be to go U.S Main > Village Outpost > Temple then Main Village, right now it just seems like a lot of going back and forth, but shouldn't an engagement be more of a straightforward push? I mean it would be like invading the U.S from the west coast, but attacking Dallas first, then going back for Los Angeles, then going for New York.


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Old 02-05-2008, 03:56 AM   #47
Ablack77
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I like the order terra, and now that ive seen the minimap view i'm liking the map more and more.

keep it up mate

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Old 02-05-2008, 02:20 PM   #48
Nickbond592
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Quote:
Originally Posted by Terranova View Post
If you ask me... isn't this order kind of awkward? Shouldn't it be U.S Main > Main Village > Temple then Village Outpost? It just seems odd to go for a CP that just seems placed off in the distance, while enemies are lurking in a village just across the river. Even better might be to go U.S Main > Village Outpost > Temple then Main Village, right now it just seems like a lot of going back and forth, but shouldn't an engagement be more of a straightforward push? I mean it would be like invading the U.S from the west coast, but attacking Dallas first, then going back for Los Angeles, then going for New York.


to be totally honest i haven't put that much thought into the flag order, as the maps a long way till completion, but the little i have thought about it is the US securing one side of the river before pushing across to capture the other side, so when and if the US cap the outpost flag they'd be attacking main village from the North and South west making the defence a little harder. but also forcing the US forces to keep guys in reserve at the outpost due to the threat of recapture from the Chinese as the Chinese main will be in the hills to the North East.

my main aim of this map is to make it possible to attack a flag from almost any angle by leaving the map as open as possible (no natural barriers, apart of course the river)


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Old 02-10-2008, 06:51 AM   #49
Nickbond592
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Got an update for you all

































any feedback?


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Old 02-10-2008, 07:33 AM   #50
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Just great. I realy like the cornfield and the crashed Zero
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