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#81 | |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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Quote:
I think mapper was aiming for a more Urban medium-sized map than a mega map like Al-basrah/Kashan ... | |
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#82 |
![]() Join Date: Apr 2006
Posts: 1,023
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Any new update on this map?
Lot of people in the Tactical Gamer Forum looking forward to this map. |
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#83 |
![]() Join Date: Aug 2007
Posts: 14
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Wow, it looks amazing!
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#84 | |
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PR Mapper Team
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Awesome start matey, keep it up! | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#85 |
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Banned
![]() Join Date: Dec 2007
Posts: 193
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This map better be in .8, or a patch for .7
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#86 |
![]() Join Date: Jul 2007
Location: Sadr city, Baghdad
Posts: 434
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#87 |
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Loving it so far
But I suggest that you dont make it like Ejod,Sunset city or basrah by having an urban town and then a shit load of open area outside.. It would be awesome with a solely urban map for once. With a few Humvees but mainly focusing on infantry combat rather than INS Vs Armour outside of the town. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [GCA]Al-Khidr When ever you make a post the thread becomes awesome NickO, but that is beside the point. [GCA]Salah ad Din NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet. |
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#88 |
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PR Mapper Team
![]() Join Date: Jan 2008
Location: Atlanta, Ga
Posts: 611
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Map Looks Awesome Bro
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#89 | |
![]() Join Date: Jul 2007
Location: Sadr city, Baghdad
Posts: 434
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#90 |
![]() Join Date: Jun 2005
Posts: 1,073
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Awesome looking so far.
I would add plenty of ladders so players can position themselves on the balconies of a lot of those buildings. Might also be interesting if some buildings had underground basements where caches can be hidden (and where Insurgents can hide). |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Member of To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| anbar, map, province, scrapped, wip |
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