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Old 02-18-2008, 06:37 AM   #131
[R-DEV]Cheeseman
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Quote:
Originally Posted by [R-DEV]Rhino View Post
ye the POE2 team have done a real nice job on thous maps, biggest problem from doing it from a PR perspective is that to do it well you need to crate a bunch of new statics which takes quite abit of time.
I'm willing to model a few building statics. Just inform me of what's specifically needed and I'll model it.
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Old 02-18-2008, 06:53 AM   #132
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Nice well done,

The marine who took that town, will be proud of such a fine mapper


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Old 02-18-2008, 07:10 AM   #133
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I've been busy recently with RL stuff but now I'm working on the map again. There are quite a few changes since last update. Next update is coming very soon.

Quote:
Originally Posted by [R-CON]Cheeseman View Post
I'm willing to model a few building statics. Just inform me of what's specifically needed and I'll model it.
Thanks for the offer. Right now I don't need anything specific but i could sure use your help in the future


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Old 02-22-2008, 11:29 AM   #134
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A little update to keep this thread alive.
I've been working mostly on a realistic overall feel. Added intersections and made streets a bit more "dirty", added static fire to vehicle wrecks on the roads and added a few taller buildings (4 to be exact)


I also made a little warehouse area just south of the town

Had some problems with battle recorder so i can't post any ingame shots.


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Old 02-22-2008, 11:32 AM   #135
[R-DEV]Rhino
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nice work, glad you've used intersections

warehouse area looks alot like the industrie in basrah hehe.

what I wouldnt do how ever is use the tunnel enreance statics for gateways, espically in a wire fence, looks really, really out of place.


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Old 02-22-2008, 11:38 AM   #136
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I borrowed the idea from 0.5 Basrah. Especially with the part with that little office static on the side of the warehouse but rest is very different. Interior is full of containers where the caches can be safely hidden.

I agree that tunnel entrances look odd but I had no idea how to make it look better using some sort of gate.


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Old 02-22-2008, 11:44 AM   #137
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omg want to play this map hope it will come in 0.8 !?!

i Love big City maps !!!


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Old 02-22-2008, 08:49 PM   #138
[R-DEV]Dr Rank
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Nice! So you've decided to use the Al Basrah sky texture eh? Are you sure you not being disrepectful, I mean they are both similar maps?

Hehe, just having a bit of fun The new sky texture suits it, although the old one did look pretty good too. The city is really starting to take shape, good work, keep it up!


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Last edited by [R-DEV]Dr Rank; 02-23-2008 at 05:54 AM..
Old 02-22-2008, 09:14 PM   #139
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Looks really Nice Man,But where's the urban area of Al Anbar...I did a pretty descent map of Al Anbar myself...But This looks nicer visually,but wish you had the more city area...This is urban,but Anbar has some Fallujah type urban areas...


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Old 02-25-2008, 06:10 PM   #140
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found this video online, check it out:

YouTube - Tank Graveyard. Song is Book of Days by Enya


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