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Old 02-05-2008, 06:16 AM   #121
[R-DEV]Rhino
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Quote:
Originally Posted by visone View Post
I understand what Ablack means and I know from talking to him about this before that POE2 has managed to inject that 'dirty war torn feel' into a number of there maps. Although to be perfectly honest with you I'm not sure how or what it is that completes it. Anyway here are some good examples Red Dawn and Pripyat is also anyway I hope that helps explain a little.

Ps I'm sorry for the POE2 links but they they do show what we mean and we all know PR is the best realism mod. :P
ye the POE2 team have done a real nice job on thous maps, biggest problem from doing it from a PR perspective is that to do it well you need to crate a bunch of new statics which takes quite abit of time.


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Old 02-05-2008, 06:51 AM   #122
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Personally I preferred the map with the sidewalks

Anyhow tis still looking awesome and we're in desperate need for a bit of Urban :P (not forgetting fallujah)

Can't wait to go for a stroll about your town :P

I see Ablacks point with the War torn feel. I like the fact that there's a car dumped here and there and I understand the mappers point of view with lag coming from objects and such., Interested to see how it'll all turn out in the end.

Looking at those PoE screenies, no doubt if anyone has the time & knowhow that creating new statics and such to help create a bit more atmosphere like that would be well worth it :P

should be a pretty furious map :P I can see those road being a deathtrap

Quote:
Originally Posted by jayceon515 View Post
Thanks guys now I know what you're talking about I don't know exactly how it looked like but I'll definitely try to find out.

I'm choosing a different sky right now to make it feel unique. Was thinking about a night map with lots of static lights in the town but I'm not sure about the performance and the insurgents would be at huge disadvantage since they don't get NV.
If you had the right level of darkness and streetlights then it could be that it'd be better on the well lit streets with NVGs off but perhaps in some of the darker back alleys + houses and such NVGs would be a must.

That would encourage some different and interesting tactics between the two sides imo.

Night Urban would be something good that we havn't had before If you're still pondering about it go for that as your next project :P


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Last edited by Sadist_Cain; 02-05-2008 at 07:02 AM..
Old 02-05-2008, 09:13 AM   #123
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It looks better now without sidewalks especially with more overgrowth that give the map the right feel.

I've also decided not to make it nightmap (tried night skies from BF2 SF with appropriate lightning and I have to say that the Sharqi sky looks best) due to performance and balance issues + I really don't like Bi Ming as well as many other players (probably the least popular PR map that ever was).

And trust me I would love to make it as war torn as it gets but with current statics this is not possible beside that try reading the story line on the first page


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Old 02-17-2008, 05:03 PM   #124
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So whats happening with this map? :O


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When ever you make a post the thread becomes awesome NickO, but that is beside the point.
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NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet.
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Old 02-17-2008, 05:40 PM   #125
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Aweshens.


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Old 02-17-2008, 06:24 PM   #126
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I think a street or two that cut through the grid diagonally would make movement more interesting. Think of how Broadway goes through Manhattan, but in a smaller scale. The little section of houses, that isn't aligned straight with the rest of the blocks, is already making it look so much better.

I really hope you finish this. Looks like fun.
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Old 02-17-2008, 06:26 PM   #127
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Originally Posted by NickO View Post
So whats happening with this map? :O
A lot, and thats as true as it can be.
Update will be posted within a few days.

"Without geometry, life is pointless"
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Old 02-17-2008, 06:33 PM   #128
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need......it.........now


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Old 02-17-2008, 07:31 PM   #129
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Originally Posted by HughJass View Post
need......it.........now
you..... will..... have..... to..... wait.....

"Without geometry, life is pointless"
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Old 02-18-2008, 05:48 AM   #130
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Originally Posted by Z-trooper View Post
you..... will..... have..... to..... wait.....
nevar................need.........now............. beta..........alpha..............any build..........NOW


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