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#111 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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sharkie (lol) FTW
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#113 |
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:O teh sex!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
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#114 |
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The Sharqi one looks friendlier
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#115 |
![]() Join Date: Jul 2007
Location: Sadr city, Baghdad
Posts: 434
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#116 |
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Nice!
Percent completed? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
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#117 |
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I really want to play this map, plz, make it ready to a next patch or version of PR.
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#118 |
![]() Join Date: Jul 2007
Location: Sadr city, Baghdad
Posts: 434
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#119 |
![]() Join Date: Jun 2007
Location: Bat Country
Posts: 203
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Looking good jay,
one thing i will say which is directed at all mappers and not just you, aren't these areas/maps supposed to be "war torn"??? and what i mean by that is, all maps seem to look like the fight just started (at the beginning of that particular round) would be a welcome change to have some maps look "war torn" to some degree, rather than just the odd wrecked vehicle. SUGGESTIONS: areas with burnt out and damaged buildings with black textures as if fire has damaged the buildings. buildings on fire, wall of flames, cars on fire near burning buildings. street areas/buildings (ie 20m area) covered in black from (example) bombshells. large craters in roads (example) could maybe use the same effect as when a runway is damaged. (more) rubble incorporated into the above suggestions (ie same rubble as when a destructible building is destroyed. please don't take me the wrong way guys, i'm not having a go or passing judgment on anyone's maps, just offering suggestions because of observations i've made. i know there's plenty of people to give suggestions and not many willing to help directly, i'm starting to learn 3DS max and hopefully i'll be able to contribute in the future. but anyway, keep up the good work jay/everyone |
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There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. |
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#120 |
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I understand what Ablack means and I know from talking to him about this before that POE2 has managed to inject that 'dirty war torn feel' into a number of there maps. Although to be perfectly honest with you I'm not sure how or what it is that completes it. Anyway here are some good examples Red Dawn and Pripyat is also anyway I hope that helps explain a little.
Ps I'm sorry for the POE2 links but they they do show what we mean and we all know PR is the best realism mod. :P |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Leader & founding father of the [Jihad All-Stars] Insurgent super team. |
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| Tags |
| anbar, map, province, scrapped, wip |
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