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Old 01-26-2008, 02:44 PM   #111
HughJass

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sharkie (lol) FTW


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Old 01-26-2008, 03:26 PM   #112
[R-DEV]ZZEZ
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Your map is getting better each update we see Jayceon
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Old 01-26-2008, 04:54 PM   #113
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:O teh sex!


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Old 01-26-2008, 07:00 PM   #114
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The Sharqi one looks friendlier
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Old 01-30-2008, 03:24 PM   #115
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I've painted the ground textures and undergrowth.

I'm not going to post the minimap just yet since I'm still working on the rest of the map.

Here are a few screen shots to show off the rest of the town and overall feel.


And since Iraq isn't just all about the desert I've decided to add some grass



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Old 01-30-2008, 03:54 PM   #116
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Nice!
Percent completed?


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Old 01-30-2008, 04:52 PM   #117
=Romagnolo=

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I really want to play this map, plz, make it ready to a next patch or version of PR.

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Old 01-30-2008, 07:13 PM   #118
jayceon515

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Quote:
Originally Posted by LekyIRL View Post
Nice!
Percent completed?
Hard to say at the moment. The toughest part is done tho

I guess I can make it ready for next release but it's not up to me whether you'll be able to play it or not but I'll do my best


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Old 02-01-2008, 04:12 AM   #119
Ablack77
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Looking good jay,

one thing i will say which is directed at all mappers and not just you,
aren't these areas/maps supposed to be "war torn"???

and what i mean by that is, all maps seem to look like the fight just started
(at the beginning of that particular round)

would be a welcome change to have some maps look "war torn" to some degree,
rather than just the odd wrecked vehicle.

SUGGESTIONS:

areas with burnt out and damaged buildings with black textures as if fire has damaged the buildings.

buildings on fire, wall of flames, cars on fire near burning buildings.

street areas/buildings (ie 20m area) covered in black from (example) bombshells.

large craters in roads (example) could maybe use the same effect as when a runway is damaged.

(more) rubble incorporated into the above suggestions (ie same rubble as when a destructible building is destroyed.

please don't take me the wrong way guys, i'm not having a go or passing judgment on anyone's maps,
just offering suggestions because of observations i've made.

i know there's plenty of people to give suggestions and not many willing to help directly,
i'm starting to learn 3DS max and hopefully i'll be able to contribute in the future.

but anyway, keep up the good work jay/everyone

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Old 02-05-2008, 06:11 AM   #120
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I understand what Ablack means and I know from talking to him about this before that POE2 has managed to inject that 'dirty war torn feel' into a number of there maps. Although to be perfectly honest with you I'm not sure how or what it is that completes it. Anyway here are some good examples Red Dawn and Pripyat is also anyway I hope that helps explain a little.

Ps I'm sorry for the POE2 links but they they do show what we mean and we all know PR is the best realism mod. :P


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