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Old 01-24-2008, 09:24 AM   #101

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Thanks guys now I know what you're talking about I don't know exactly how it looked like but I'll definitely try to find out.

I'm choosing a different sky right now to make it feel unique. Was thinking about a night map with lots of static lights in the town but I'm not sure about the performance and the insurgents would be at huge disadvantage since they don't get NV.


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Old 01-24-2008, 04:17 PM   #102

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You could go for a dawn map,that would be great


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Old 01-24-2008, 05:19 PM   #103

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Originally Posted by LekyIRL View Post
You could go for a dawn map,that would be great

This is how Basrah used to look like in 0.4. I'm seriously interested in this kind of sky. It gives the map a cold feeling and it would also work well with the US Army ACU. The only problem is that I can't manually set the lightning exactly as it is in the screenshot so if anyone still has 0.4 somewhere I could really use the sky.con from 0.4 Basrah


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Old 01-24-2008, 05:25 PM   #104
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that screen has been photoshopped quite abit.

really a urban night map would go down really well, and you could easily give insurgants the advantage of how much of the map they control, and still have street lights etc.

the problem is, it would be really hard to do well espically for a beginner and look gd etc.


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Old 01-24-2008, 05:56 PM   #105

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Originally Posted by [R-DEV]Rhino View Post
that screen has been photoshopped quite abit.

really a urban night map would go down really well, and you could easily give insurgants the advantage of how much of the map they control, and still have street lights etc.

the problem is, it would be really hard to do well espically for a beginner and look gd etc.
What about the performance? Night map with lets say 2500-3000 statics. And there is also the balance issue because I really don't want the Muttrah city v1 type of balance where the USMC could only win if the whole MEC team was drunk and high at the same time. It sure sounds cool but I would rather stick to the day type of map with an interesting sky/lightning.


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Old 01-24-2008, 10:18 PM   #106
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what about Op compton sky?


Edit: come to think of it it looks like HoH sky...

also I found the 0.5 al basra basement
YouTube - Project Reality(older version) @ 5:10


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Old 01-25-2008, 06:03 AM   #107
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Quote:
Originally Posted by jayceon515 View Post
What about the performance? Night map with lets say 2500-3000 statics. And there is also the balance issue because I really don't want the Muttrah city v1 type of balance where the USMC could only win if the whole MEC team was drunk and high at the same time. It sure sounds cool but I would rather stick to the day type of map with an interesting sky/lightning.
night shaders are harder on performance but you dont need as much view distance for a night map. Balance issues are upto the mapper on a asymmetrical map, muttrah 1 was balanaced just fine in v0.3 when it was first released, any one who played it can tell you the same, its just sooo many things changed in v0.4 and v0.5 that made the map soo unbalanced as the mod simply outgrew the map.

as for the Op Comp sky, looks like FR sky.


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Old 01-26-2008, 06:19 AM   #108

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It took me quite some time to set the lightning.
Basrah 0.4 sky texture:


Sharqi Peninsula sky texture:

These are dusk type of skies. Sun is in the west and has the appropriate sun flare. I didn't use the already made sky.con and the lightning is set from scratch. Hope it looks better than before.


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Old 01-26-2008, 06:29 AM   #109
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the "sharqi" one looks better but it is in fact not sharqi, its a sharqi sky that didnt get used


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Old 01-26-2008, 09:16 AM   #110

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Your map looks fantastic ! About the sky, sharqi version looks better.


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Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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