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#1 |
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PR Mapper Team
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Hey all:
Though I would introduce something that I have been working on for a few months now. It started out as my "break from schoolwork" thing and is near completion. In saying this, I figure I would present it to the PR community as a WIP. IMO, the PR community has the most critical mapping pundits per capita in all of gamming (lol, jk -kinda OPERATION ARCHER: Winter 2009, North Eastern Afghanistan TEAMS: USMC vs. MEC MAP SIZE: 1024X1024 CP's: 14 SG's: 10 INFO: The American led Operation Archer is a push to remove the MEC forces out of a northwest province of Afghanistan. The 2 objectives of the US coalition forces is to push through the City and retake the nuculear plant east of the city. British intel suggests that the plant has been creating WMD's under the cover of a domestic engery generation plant. The Coalition's secondary objective is to destroy the opium plantations that generate funding for the MEC. The MEC have responded to the American advance with a objective to regain control of the oil production facility in the south and to abolish western influences within the region.
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#2 |
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PR Artwork Team
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looks very nice
I like the terrain, a break from the normal flatness that we have in most maps. |
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#3 |
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Looks pretty cool, but the main thing that urks me about it so far is that the terrain seems to steep and sharp. Doesn't look like realistic cliff sides or shapes. Especially the spear pointed mountain tops.. there's one that looks like a triangle. Seems like you need to take the smoothing tool to the tops a bit.
Also, try going in and doing some hand-painting on the textures to give it a more realistic feel. Do some very slight color variations in the color/texture mode and it will add more to it. As well, seems like the oil platform area could use a lot more industrial objects to be a more fully functional oil facility. There should be a ton more pipes, and tanks, and really feel like the most industrial part of the map.. since oil facilities are incredibly industrial. Also, the terrain at the top of that cliff side base or wherever the littlebird is.. it looks like the size of a skyscraper but a cliff.. which isn't natural. Plateaus like that would be very large, and not have such a steep incline.. it needs more of a support base at the bottom. Nice concept though.. really like the "beauty" of the opium fields. |
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Wasn't me.
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#4 |
![]() Join Date: Aug 2005
Posts: 595
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I did like it a lot, the minimap looks cool. So does parts of the terrain, just make sure you consider what maistros said too.
http://forums.dvbsquad.com/imagehost...b110ef036f.jpg Take a look there. These houses seen to be all facing the same direction, wich doesn't look that good given the fact it's a village. http://forums.dvbsquad.com/imagehost...b13e2e1ca0.jpg You're using the wrong heli pad. This one may be used, but I personnaly think it looks weird... mAybe you should try the objects\roads\staticsnoblend\concretehelipad http://forums.dvbsquad.com/imagehost...b1309de8d5.jpg There's a misplaced brickwall there - maybe I'm just being frisky, it won't change the game at all, but maybe there's a simple fix for it. Also, you should add more walls and industrial objects to the power plant too...it looks too empty, I'm not sure if there are any of those reactors towers in Afeghanistan. That's not really a stopper if you look at it, so doesn't mean you'll have to get rid of them. Pretty sure this map really took some of your time, and well, IMO it's looking good Maybe you should try fixing stuff above and maybe releasing a beta. |
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#5 |
![]() Join Date: Apr 2006
Location: Porto Alegre, Brasil
Posts: 1,292
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be-heautiful map, use as much custom statics as you can!! =)
and make it as big or bigger than jabal and keep it flatless |
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Last edited by luizinhuu; 03-04-2007 at 04:16 PM..
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#6 |
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Forum Moderator & Tester
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Its real nice.
couple thingies though. 1) the Cliffs are a little....steep. They are only REALLY like that in the cartoons lol. 2)Construction site is a little too clean 3) Laggy? ...mongol... |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#7 |
![]() Join Date: Dec 2006
Location: Vancouver, B.C (Canucks kick ass)
Posts: 83
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The opium shots look really good... looks like a very promising map. Just some less pointy mountains, and it'll look hella good. The waterfall looks really cool, btw.
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This quote was removed due to a sole complaint by
oS2007! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My philosiphy: Why listen to authority when you have to? |
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#8 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,406
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Are you going to use destructable buildings? Designing the maps so that there are strategic chokepoints or flags would be an opportunity to implement them
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#9 | |
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PR Mapper Team
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Quote:
Anyways, tyvm everyone for the advice. PMED | |
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#10 |
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PR Mapper Team
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Looking good! Without reiterating what has already been said (all of which you should take on board) here are a few other points/suggestions:
Keep it up! Dr Rank |
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Last edited by [R-DEV]Dr Rank; 03-04-2007 at 05:03 PM..
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| Tags |
| archer, map, operation, released, wip |
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