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#11 |
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PR Artwork Team
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Well, basically yes. Unless something major pops up though.
Also, servers adjust the tickets according to how long you want your game to be. |
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#12 |
![]() Join Date: Jul 2006
Posts: 1,659
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You should get someone with a better PC to run the lightmaps for you cause it does affect gameplay.
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#13 |
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PR Artwork Team
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How does it affect game play? I actually like it all bright and such.
But, does this mean you are volunteering your computer? |
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#14 | ||
![]() Join Date: Jul 2006
Posts: 1,659
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Quote:
Quote:
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#15 |
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PR Artwork Team
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Ah, okay. Well, hopefully we can get a server running this next weekend, so we can have a test day. .:iGi:.U.G.H said he would try to see if it worked.
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#16 |
![]() Join Date: Apr 2006
Posts: 863
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I'll try it now...
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We are recruiting high skill players for PR -
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Last edited by .:iGi:.U.G.H.; 12-18-2006 at 06:12 AM..
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#17 |
![]() Join Date: Apr 2006
Posts: 863
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Just tried it on our server, still doesn't work with BF2CC.
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We are recruiting high skill players for PR -
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#18 |
![]() Join Date: Jun 2006
Posts: 664
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if you want i can run lightmaps for you, just post all on GH ftp and give me link.
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Who want to get things done will find a way and who dosen't will find an excuse.
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#19 |
![]() Join Date: Aug 2005
Posts: 595
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For someone with a good PC I don't think it would take that long to gen. the lightmaps, although there's much of statics the map itself is small (will get much bigger with the lightmaps ready though)
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#20 | |||
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PR Artwork Team
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Quote:
crap, it is a bf2cc problem, it doesn't like my .desc file I guess If any devs have any info on how to make the bf2cc work (any secret tricks), please share, I will try to fix it on the weekend NOTE: the map works fine on normal server stuff, just bf2cc is retarded Quote:
EDIT: Quote:
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Last edited by GeZe; 12-18-2006 at 09:00 PM..
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| Tags |
| emirate, isle, map, scrapped, wip |
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