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Old 07-15-2012, 08:53 AM   #1
MineralWouter
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Default [Map] Goose Green (2km) [WIP] (PR:F)

Goose Green - Falklands

Note: this map is now officialy part of the Project Reality:Falklands and is part of PR v0.981!

hello all, this will be my first attempt at mapping and as concept I choose to build a map around the battle of goose green. The map will be a 2k infantry based map. Here is a basic layout I would like to create:

Concept(old):
note: the available assets are changed for first test to:
ARG: 2 logies, 1 truck, 1 westfalia, 1 skyraider
GB: 2 logies, 1 support jeep, 1 Scout Gazelle

I want to recreate the actual battle as close as possible, this means that the flag-layout and armament will be as close to real-life as I can recreate.

progress:
-beginning:
I already created my heightmap and waterlevel and am now at the stage of placing statics and little towns. The Airfield and Goose Green flag are mostly done. I use a Google Maps overlay Color Map to see where I need to place what.
19/07/2012:
-first lightmap
-flags camilla creek and burnside house basic layout done
-UG and ground texture work started
16/08/2012:
-I call myself to be 80% done. I worked on finishing all flags, adding some random POI for gameplay purposes. Worked out all the flags. Added UG and OG layers. I believe the map is ready for a first alpha test after which I can continue on working on it with the feedback from the test. Current layout:
ARG: 2 logies, 1 transport logie, 1 westfalia
--> special: randomly 2 spawned mortars when airfield flag has been captured. To simulate their artillery support.
GB82: 2 logies, 1 support jeep, 1 Lynx
--> special: 2 artillery cannons, ready to be used every 15 minutes(simulating support of HMS Arrow), however lazing doesn't work for GB82
30/08/2012:
-busy with exams, not much progress. Airfield is usable now, skyraider added. Colored terrain more yellow. Still need to fix OG and some python to make it all work for a first test.
26/09/2012:
map nearly done, only new light settings combat areas and small fixes to do before the first gameplay test.
5/12/2012:
working on feedback of rhino mostly and altering the layout. Fixing everything before it gets released with PR:F
9/01/2013:
after the first PR:F release it's time to finish the nightlayer, the 128 layer and balance the layout Also fix the bugs that are still there ofcourse! Making progress. Want to get it done for 1.0.
14/03/2013:
finally had some times to finish it off I think it's done.

to do list:
testing


current minimap(last update: 14/03/2013)


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Last edited by MineralWouter; 03-12-2013 at 07:33 PM..
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Old 07-15-2012, 09:02 AM   #2
MineralWouter
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Default Re: [Map] Goose Green (2km) [WIP] (PR:F)


airfield


goose green


current minimap

Me and K_Rivers will also attempt at creating some original statics and other models, and some retexturing of the current house_dest series to give the map a more unique look.

real life:



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Old 07-15-2012, 09:12 AM   #3
CTRifle

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Default Re: [Map] Goose Green (2km) [WIP] (PR:F)

looks awesome


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Old 07-15-2012, 09:19 AM   #4
MineralWouter
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Default Re: [Map] Goose Green (2km) [WIP] (PR:F)

Thanks CTRifle I hope that in the end my map can be a nice addition to yours and Rhino's.

this is the bug that causes the CTD btw:


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Old 07-15-2012, 09:24 AM   #5
CTRifle

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Default Re: [Map] Goose Green (2km) [WIP] (PR:F)

oh that lol, in the editor in terrain, activate all the surrounding terrain.



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Old 07-15-2012, 09:38 AM   #6
[R-DEV]Amok@ndy
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Default Re: [Map] Goose Green (2km) [WIP] (PR:F)

recomile your terrain should fix it


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Old 07-15-2012, 10:37 AM   #7
MineralWouter
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Default Re: [Map] Goose Green (2km) [WIP] (PR:F)

thanks, that fixed it.

It loaded, but I can't select kits and spawn in :s. I guess it has something to do with my init file?


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Old 07-15-2012, 10:59 AM   #8
[R-CON]sylent/shooter
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Default Re: [Map] Goose Green (2km) [WIP] (PR:F)

you have probably set up your init.con file incorrectly. Use some other init files from some other maps as an example as to what it will look like. You're going to be looking for a "team template" or something like that. xD It'll probably have all the kits listed instead you need to change it to the other maps init.con files.


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Old 07-15-2012, 11:34 AM   #9
MineralWouter
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Default Re: [Map] Goose Green (2km) [WIP] (PR:F)

nowp, still no kits. And it CTD's on the end of the briefing time. My init:
Quote:
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Goose_Green\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Goose_Green\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "gb"
gameLogic.setTeamName 2 "mec"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 850

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
and desc file (used from asad khal):
Quote:
<map>
<name> Goose Green </name>
<briefing locid="Goose Green">Goose Green(english only)</briefing>
<music> common/sound/menu/music/map11.ogg </music>
<modes>
<mode type="gpm_cq">
<maptype players="16" type="headon" locid="GAMEMODE_DESCRIPTION_aasinfantry">Unlocaliz ed test for this mode on this map</maptype>
<maptype players="32" type="headon" locid="GAMEMODE_DESCRIPTION_aasalternative">Unloca lized test for this mode on this map</maptype>
<maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_aasfullassets">Unlocal ized test for this mode on this map</maptype>
</mode>
<mode type="gpm_skirmish">
<maptype players="16" type="skirmish" locid="GAMEMODE_DESCRIPTION_skirmish">Unlocalized test for this mode on this map</maptype>
</mode>
<mode type="gpm_coop">
<maptype ai="1" players="16" type="headon" locid="GAMEMODE_DESCRIPTION_coopinfantry"></maptype>
</mode>
</modes>
</map>


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Old 07-15-2012, 11:43 AM   #10
CTRifle

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Default Re: [Map] Goose Green (2km) [WIP] (PR:F)

Briefing time as in when you click join game? and I use this and it works

Code:
gameLogic.setTeamName 1 "GB"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "GBEnglish"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_gb"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "gb_officer" "pr_gb_soldier2"
gameLogic.setKit 2 0 "us_officer" "pr_us_soldier6"

gameLogic.setKit 1 1 "gb_officer_alt" "pr_gb_soldier4"
gameLogic.setKit 2 1 "us_officer_alt" "pr_us_soldier1"

gameLogic.setKit 1 2 "gb_rifleman" "pr_gb_soldier3"
gameLogic.setKit 2 2 "us_rifleman" "pr_us_soldier5"

gameLogic.setKit 1 3 "gb_rifleman_alt" "pr_gb_soldier1"
gameLogic.setKit 2 3 "us_rifleman_alt" "pr_us_soldier4"

gameLogic.setKit 1 4 "gb_specialist" "pr_gb_soldier5"
gameLogic.setKit 2 4 "us_specialist" "pr_us_soldier2"

gameLogic.setKit 1 5 "gb_medic" "pr_gb_soldier2"
gameLogic.setKit 2 5 "us_medic" "pr_us_soldier2"

gameLogic.setKit 1 6 "gb_support" "pr_gb_soldier6"
gameLogic.setKit 2 6 "us_support" "pr_us_soldier3"


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2km, goose, green, map, prf, released, wip
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