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#1 |
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Goose Green - Falklands
Note: this map is now officialy part of the Project Reality:Falklands and is part of PR v0.981! hello all, this will be my first attempt at mapping and as concept I choose to build a map around the battle of goose green. The map will be a 2k infantry based map. Here is a basic layout I would like to create: Concept(old): note: the available assets are changed for first test to: ARG: 2 logies, 1 truck, 1 westfalia, 1 skyraider GB: 2 logies, 1 support jeep, 1 Scout Gazelle I want to recreate the actual battle as close as possible, this means that the flag-layout and armament will be as close to real-life as I can recreate. progress: -beginning: I already created my heightmap and waterlevel and am now at the stage of placing statics and little towns. The Airfield and Goose Green flag are mostly done. I use a Google Maps overlay Color Map to see where I need to place what. 19/07/2012: -first lightmap -flags camilla creek and burnside house basic layout done -UG and ground texture work started 16/08/2012: -I call myself to be 80% done. I worked on finishing all flags, adding some random POI for gameplay purposes. Worked out all the flags. Added UG and OG layers. I believe the map is ready for a first alpha test after which I can continue on working on it with the feedback from the test. Current layout: ARG: 2 logies, 1 transport logie, 1 westfalia --> special: randomly 2 spawned mortars when airfield flag has been captured. To simulate their artillery support. GB82: 2 logies, 1 support jeep, 1 Lynx --> special: 2 artillery cannons, ready to be used every 15 minutes(simulating support of HMS Arrow), however lazing doesn't work for GB82 30/08/2012: -busy with exams, not much progress. Airfield is usable now, skyraider added. Colored terrain more yellow. Still need to fix OG and some python to make it all work for a first test. 26/09/2012: map nearly done, only new light settings combat areas and small fixes to do before the first gameplay test. 5/12/2012: working on feedback of rhino mostly and altering the layout. Fixing everything before it gets released with PR:F 9/01/2013: after the first PR:F release it's time to finish the nightlayer, the 128 layer and balance the layout 14/03/2013: finally had some times to finish it off to do list: testing current minimap(last update: 14/03/2013)
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AncientDude: i do everything right, i make no mistakes.
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Last edited by MineralWouter; 03-12-2013 at 07:33 PM..
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#2 |
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![]() airfield ![]() goose green ![]() current minimap Me and K_Rivers will also attempt at creating some original statics and other models, and some retexturing of the current house_dest series to give the map a more unique look. ![]() real life:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AncientDude: i do everything right, i make no mistakes.
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#3 |
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looks awesome
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Going on leave June 3-Aug10th
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#4 |
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Thanks CTRifle
this is the bug that causes the CTD btw:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AncientDude: i do everything right, i make no mistakes.
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#5 |
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oh that lol, in the editor in terrain, activate all the surrounding terrain.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Going on leave June 3-Aug10th
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#6 |
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PR:BF2 Comm Faction Lead
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recomile your terrain should fix it
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#7 |
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thanks, that fixed it.
It loaded, but I can't select kits and spawn in :s. I guess it has something to do with my init file? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AncientDude: i do everything right, i make no mistakes.
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#8 |
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PR:BF2 Contributor
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you have probably set up your init.con file incorrectly. Use some other init files from some other maps as an example as to what it will look like. You're going to be looking for a "team template" or something like that. xD It'll probably have all the kits listed instead you need to change it to the other maps init.con files.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently
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#9 | ||
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nowp, still no kits. And it CTD's on the end of the briefing time. My init:
Quote:
Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AncientDude: i do everything right, i make no mistakes.
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#10 |
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Briefing time as in when you click join game? and I use this and it works
Code:
gameLogic.setTeamName 1 "GB" gameLogic.setTeamName 2 "US" gameLogic.setTeamLanguage 1 "GBEnglish" gameLogic.setTeamLanguage 2 "English" gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_gb" gameLogic.setTeamFlag 2 "flag_us" gameLogic.setKit 1 0 "gb_officer" "pr_gb_soldier2" gameLogic.setKit 2 0 "us_officer" "pr_us_soldier6" gameLogic.setKit 1 1 "gb_officer_alt" "pr_gb_soldier4" gameLogic.setKit 2 1 "us_officer_alt" "pr_us_soldier1" gameLogic.setKit 1 2 "gb_rifleman" "pr_gb_soldier3" gameLogic.setKit 2 2 "us_rifleman" "pr_us_soldier5" gameLogic.setKit 1 3 "gb_rifleman_alt" "pr_gb_soldier1" gameLogic.setKit 2 3 "us_rifleman_alt" "pr_us_soldier4" gameLogic.setKit 1 4 "gb_specialist" "pr_gb_soldier5" gameLogic.setKit 2 4 "us_specialist" "pr_us_soldier2" gameLogic.setKit 1 5 "gb_medic" "pr_gb_soldier2" gameLogic.setKit 2 5 "us_medic" "pr_us_soldier2" gameLogic.setKit 1 6 "gb_support" "pr_gb_soldier6" gameLogic.setKit 2 6 "us_support" "pr_us_soldier3" |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Going on leave June 3-Aug10th
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| Tags |
| 2km, goose, green, map, prf, released, wip |
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