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#21 |
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PR:BF2 Contributor
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perhaps adding to the top layers of rock instead of one snow texture on the mountains. It looks like a mound of snow that just built up, instead of those patches of rock that you would see on mountains such as the Andes and what not. I understand that it is quite difficult to do in the editor, however if you ever see fit you could try your hand at the advanced skill of using photoshop.!
Looks good so far however! EDIT: just realized that it is already a rock detail texture, however i would manually add some dark spots in high places that snow would not cling to very well. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently
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#22 |
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Wow sylent, congrats on your tags
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PFunk - You BLUFOR snobs are utterly hopeless. |
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#23 |
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UPDATE!!
A little update on the map. Redid the textures, season change!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LOA June 2nd - Aug 10th
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#24 |
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PR:BF2 Developer
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Nice but ummm, what is with the grid in the heightmap? http://i.imgur.com/QnChu.jpg
Did you turn off the grid before exporting your heightmap? Most likely too late now to re-export the heightmap if that was the case, but you should look into cleaning these grids out of the heightmap. I've also seen the odd photo to suggest it wasn't as snowy as I first thought, really only snowy up in the mountains? ![]() Might look better all round if you had snowy mountain tops, and not so snowy bottom |
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#25 |
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hmm yea, Im thinking of restarting it cause of the heightmap, I downloaded it off of google earth but I dont think the scale is correct. I want to fit the right scale into the 2km map or even a 4km. Is there a guide on a way to make the scale correct?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LOA June 2nd - Aug 10th
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#26 |
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Bumpy, guys re-read my first post in this as Ive redone the whole map and feedback/comments would be great!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LOA June 2nd - Aug 10th
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#27 |
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What inspired the complete change? Out of curiosity...looks a lot different.
Coming along REAL nicely though, keep it up deary |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]K_Rivers: hush up monkey child Plans are nothing; planning is everything. ~Dwight D. Eisenhower "Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
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#28 |
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PR:BF2 Contributor
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aww I preferred the old version of it CTRifle. However, if you are going to go with this new one I would work on your textures a heck of a lot more. Also, make sure you don't make those cliffs so smooth! They look very out of place.
Also the image of the tents seems like any sort of camp, even if it is just tents would be on flat ground. Make a plateau if it's on a mountain. All in all pretty good restart, although I must admit I loved the old textures of snow! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently
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#29 |
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Well, first the other one was not in the proper scale, and I couldnt fit the entire port into its proper place
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LOA June 2nd - Aug 10th
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#30 |
![]() Join Date: Mar 2008
Posts: 3,060
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| 2km, map, operation, paraquet, prf, wip |
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