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Old 05-27-2012, 07:01 AM   #51
[R-CON]rodrigoma
PR:BF2 Contributor

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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

im going to format my computer and upgrade my ram finnaly
im hoping to be able to work more because ive been getting so many crashes lately
ive got one question, is it possible to save the bf2 files so i dont have to isntall everything again?
thank you


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Old 05-27-2012, 09:39 AM   #52
[R-DEV]Rhino
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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

ram is something you can easily upgrade without having to format, but its still a good idea to format now and again just to keep your system clean and fresh

And ye, just backup your "pr_edit" mod when you format and put it back into your mods folder after you reinstall but everything else, BF2 and other mods (other than any other _edit mods you might have) I would install with the proper installers to ensure its all good


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Old 05-27-2012, 10:16 AM   #53
[R-CON]rodrigoma
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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Quote:
Originally Posted by [R-DEV]Rhino View Post
ram is something you can easily upgrade without having to format, but its still a good idea to format now and again just to keep your system clean and fresh

And ye, just backup your "pr_edit" mod when you format and put it back into your mods folder after you reinstall but everything else, BF2 and other mods (other than any other _edit mods you might have) I would install with the proper installers to ensure its all good
ah ok then
im going to format just because it so full of junk and theres some system errors
it is going to take a bit more work then, i sure hope i dont forget anything in the way and then mess it all up
so im going to need bf2, pr and the editor installed and then everything else i can copy from pr_edit
also while we are at it, what do you advice for a Ram upgrade considering i have 2 gb now and a dual core?
thanks


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Old 05-27-2012, 10:22 AM   #54
Pvt.LHeureux
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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

1. Install BF2
2. Install patch 1.41
3. Install patch 1.5
4. Install PR, the map pack and vietnam (if you wish lol)
5. Put pr_edit back in the mods folder

I think that's about it.


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Old 06-17-2012, 01:08 PM   #55
[R-CON]rodrigoma
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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

ok finally sorted everything out, been working this weekend and got some progress
updated the minimap showing that im nearly closing in on the town itself that will be hard job but im exited for now
i also got some inspiration from the new maps and loved the civilian car, that swill be a really useful model now we only need a wreck version of it


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Old 06-22-2012, 02:25 PM   #56
[R-CON]rodrigoma
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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

hello i need help
im trying to test my map and i just get the same " cannot find gamplayobjects.con" error every time
i cant find out what im missing, i have spawnpoints control points object spawners , combat area...
can someone help me please?
thank you


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Old 06-22-2012, 02:29 PM   #57
[R-CON]sylent/shooter
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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

did you pack it? You have to use the map packer that Rhino made! http://www.realitymod.com/forum/f189...ld-script.html


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Old 06-22-2012, 02:51 PM   #58
[R-CON]rodrigoma
PR:BF2 Contributor

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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Quote:
Originally Posted by [R-CON]sylent/shooter View Post
did you pack it? You have to use the map packer that Rhino made! http://www.realitymod.com/forum/f189...ld-script.html
dumb me
i had the map build script and ran it but i didnt have 7zip installed yet so it wasnt doing anything

im trying it now again and see what happens
thanks for the quick help

>Edit: weird still not working, same error


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Old 06-23-2012, 02:14 PM   #59
[R-CON]rodrigoma
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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

updated the minimap with some lightmaps finnally! I think it looks much better now
also added some screenshots with the lightmaps of some new areas
I still can test my map though ;(


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Old 06-23-2012, 05:49 PM   #60
[R-CON]sylent/shooter
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Default Re: [Map] Brecourt Assault (2km) [WIP] (PR:N)

Go into your GPO folder and tell me what you see. If you want to quick test then you need to have just an AAS layer, 64. If you have nothing my guess is that the editor isn't saving it correctly.


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