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#51 |
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PR:BF2 Contributor
![]() Join Date: Mar 2012
Posts: 1,075
Location: Porto
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im going to format my computer and upgrade my ram finnaly
im hoping to be able to work more because ive been getting so many crashes lately ive got one question, is it possible to save the bf2 files so i dont have to isntall everything again? thank you |
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#52 |
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PR:BF2 Developer
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ram is something you can easily upgrade without having to format, but its still a good idea to format now and again just to keep your system clean and fresh
And ye, just backup your "pr_edit" mod when you format and put it back into your mods folder after you reinstall but everything else, BF2 and other mods (other than any other _edit mods you might have) I would install with the proper installers to ensure its all good |
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#53 | |
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PR:BF2 Contributor
![]() Join Date: Mar 2012
Posts: 1,075
Location: Porto
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Quote:
im going to format just because it so full of junk and theres some system errors it is going to take a bit more work then, i sure hope i dont forget anything in the way and then mess it all up so im going to need bf2, pr and the editor installed and then everything else i can copy from pr_edit also while we are at it, what do you advice for a Ram upgrade considering i have 2 gb now and a dual core? thanks | |
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#54 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,061
Location: Quebec
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1. Install BF2
2. Install patch 1.41 3. Install patch 1.5 4. Install PR, the map pack and vietnam (if you wish lol) 5. Put pr_edit back in the mods folder I think that's about it. |
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saXoni: LOL ME TOO uh no
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#55 |
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PR:BF2 Contributor
![]() Join Date: Mar 2012
Posts: 1,075
Location: Porto
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ok finally sorted everything out, been working this weekend and got some progress
updated the minimap showing that im nearly closing in on the town itself that will be hard job but im exited for now i also got some inspiration from the new maps and loved the civilian car, that swill be a really useful model now we only need a wreck version of it |
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#56 |
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PR:BF2 Contributor
![]() Join Date: Mar 2012
Posts: 1,075
Location: Porto
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hello i need help
im trying to test my map and i just get the same " cannot find gamplayobjects.con" error every time i cant find out what im missing, i have spawnpoints control points object spawners , combat area... can someone help me please? thank you |
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#57 |
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PR:BF2 Contributor
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did you pack it? You have to use the map packer that Rhino made! http://www.realitymod.com/forum/f189...ld-script.html
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#58 | |
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PR:BF2 Contributor
![]() Join Date: Mar 2012
Posts: 1,075
Location: Porto
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Quote:
i had the map build script and ran it but i didnt have 7zip installed yet so it wasnt doing anything im trying it now again and see what happens thanks for the quick help >Edit: weird still not working, same error | |
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#59 |
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PR:BF2 Contributor
![]() Join Date: Mar 2012
Posts: 1,075
Location: Porto
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updated the minimap with some lightmaps finnally! I think it looks much better now
also added some screenshots with the lightmaps of some new areas I still can test my map though ;( |
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#60 |
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PR:BF2 Contributor
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Go into your GPO folder and tell me what you see. If you want to quick test then you need to have just an AAS layer, 64. If you have nothing my guess is that the editor isn't saving it correctly.
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| Tags |
| 2km, assault, brecourt, map, prn, wip |
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