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#21 |
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PR:BF2 Comm Faction Lead
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i would remove the AttackHelos, the map is so small they would be overkill
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#22 |
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Attack heli removed
Added logi for each Faction Updated Desc Flags are capturable but another problem just showed, Heavy AT and Light AT weapons are invinsible aswell as the weapons for the driver on each faction and i still try to figure out why map won't use localization for flagname's (separate file called "bf2map_audit.utxt") copied existing one |
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Last edited by CrY3R; 04-16-2012 at 05:38 AM..
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#23 |
![]() Join Date: May 2009
Posts: 653
Location: Rogaland
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I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein Volens et potens Tema567 just might be my new heroTo view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#24 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,061
Location: Quebec
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Dragon Valley and CleanSweep were the biggest I think. Along with Highway Tampa.
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saXoni: LOL ME TOO uh no
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#25 |
![]() Join Date: Nov 2009
Posts: 1,064
Location: Amsterdam
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the germans actually look pretty sweet on Fushe, due to that I don't have the chance to play many German-based maps like silent eagle or lashkar I always forget that comfac is actually finished!
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#26 |
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Attck Helos are must on FuShe, especially with MG (so not the german Tiger, take a french version with MG), so u can shoot ur missiles into those tunnels, over those mountains/hills, sooooo many tactical nice maneuvres possible with ATKHElos on this map...
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#27 | |
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PR:BF2 Comm Faction Lead
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Quote:
http://www.realitymod.com/forum/f354...it-system.html make sure its in the right language folder, if you have your game installed in german the files need to be in the german folder (if you are not sure in which language you have it just copy it over to english and german folders) | |
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#28 | ||
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Quote:
Quote:
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#29 |
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PR:BF2 Contributor
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thats the problem right there. You can;t use the gameLogic.setKit command to load your kits. instead you have to load them by faction so it'll look like this:
Code:
rem ------------------------------- LevelSettings ------------------------------- rem ----------------------------------------------------------------------------- run ../../Factions/faction_init.con 1 "ru" run ../../Factions/faction_init.con 2 "ch" rem ----------------------------------------------------------------------------- |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently
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#30 |
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PR:BF2 Comm Faction Lead
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| Tags |
| 1km, 2km, audit, fushe, map, pass, scrapped, wip |
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