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Old 04-15-2012, 11:26 PM   #21
[R-DEV]Amok@ndy
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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

i would remove the AttackHelos, the map is so small they would be overkill


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Old 04-16-2012, 12:20 AM   #22
CrY3R

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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

Attack heli removed
Added logi for each Faction
Updated Desc
Flags are capturable
but another problem just showed, Heavy AT and Light AT weapons are invinsible aswell as the weapons for the driver on each faction and i still try to figure out why map won't use localization for flagname's (separate file called "bf2map_audit.utxt") copied existing one
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Last edited by CrY3R; 04-16-2012 at 05:38 AM..
Old 04-16-2012, 11:18 AM   #23
mockingbird0901
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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
i would remove the AttackHelos, the map is so small they would be overkill
It's funny, as I remember this as being one of the largest maps in vBF2. Both physically and feel vice. Always did like that map though.

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Old 04-16-2012, 11:21 AM   #24
Pvt.LHeureux
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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

Dragon Valley and CleanSweep were the biggest I think. Along with Highway Tampa.


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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 04-16-2012, 12:17 PM   #25
Wakain

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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

the germans actually look pretty sweet on Fushe, due to that I don't have the chance to play many German-based maps like silent eagle or lashkar I always forget that comfac is actually finished!
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Old 04-16-2012, 01:23 PM   #26
Daniel

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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

Attck Helos are must on FuShe, especially with MG (so not the german Tiger, take a french version with MG), so u can shoot ur missiles into those tunnels, over those mountains/hills, sooooo many tactical nice maneuvres possible with ATKHElos on this map...


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Old 04-16-2012, 01:52 PM   #27
[R-DEV]Amok@ndy
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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

Quote:
Originally Posted by CrY3R View Post
but another problem just showed, Heavy AT and Light AT weapons are invinsible aswell as the weapons for the driver on each faction
maybe your init.con is wrong have a look at it ->
http://www.realitymod.com/forum/f354...it-system.html

Quote:
Originally Posted by CrY3R View Post
i still try to figure out why map won't use localization for flagname's (separate file called "bf2map_audit.utxt") copied existing one
make sure its in the right language folder, if you have your game installed in german the files need to be in the german folder (if you are not sure in which language you have it just copy it over to english and german folders)


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Old 04-16-2012, 07:11 PM   #28
CrY3R

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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

Quote:
maybe your init.con is wrong have a look at it ->
http://www.realitymod.com/forum/f354...it-system.html
init.con looks like this:
Quote:
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "RU"
gameLogic.setTeamName 2 "CH"

gameLogic.setTeamLanguage 1 "RU"
gameLogic.setTeamLanguage 2 "Chinese"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ru"
gameLogic.setTeamFlag 2 "flag_ch"

gameLogic.setKit 1 0 "ru_officer" "pr_ru_soldier4"
gameLogic.setKit 2 0 "ch_officer" "pr_ch_soldier4"

gameLogic.setKit 1 1 "ru_officer_alt" "pr_ru_soldier1"
gameLogic.setKit 2 1 "ch_officer_alt" "pr_ch_soldier1"

gameLogic.setKit 1 2 "ru_rifleman" "pr_ru_soldier3"
gameLogic.setKit 2 2 "ch_rifleman" "pr_ch_soldier3"

gameLogic.setKit 1 3 "ru_rifleman_alt" "pr_ru_soldier2"
gameLogic.setKit 2 3 "ch_rifleman_alt" "pr_ch_soldier2"

gameLogic.setKit 1 4 "ru_specialist" "pr_ru_soldier1"
gameLogic.setKit 2 4 "ch_specialist" "pr_ch_soldier1"

gameLogic.setKit 1 5 "ru_medic" "pr_ru_soldier2"
gameLogic.setKit 2 5 "ch_medic" "pr_ch_soldier2"

gameLogic.setKit 1 6 "ru_support" "pr_ru_soldier3"
gameLogic.setKit 2 6 "ch_support" "pr_ch_soldier3"

rem -----------------------------------------------------------------------------
For the Germans i'll try to port vannila OP Harvest or OP Road Rage or both


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Old 04-16-2012, 07:40 PM   #29
[R-CON]sylent/shooter
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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

thats the problem right there. You can;t use the gameLogic.setKit command to load your kits. instead you have to load them by faction so it'll look like this:

Code:
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "ru"
run ../../Factions/faction_init.con 2 "ch"

rem -----------------------------------------------------------------------------
After you've gotten the correct names that you want, look at other maps init.cons in your PR edit folder, then save the init.con and make sure that you change the file to "read only" therefore everytime you save something in the editor it won't get overwritten.


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Killing the enemy sylently
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Old 04-17-2012, 12:11 AM   #30
[R-DEV]Amok@ndy
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Default re: [Map] FuShe Pass Audit (2km) [Scrapped]

Quote:
Originally Posted by CrY3R View Post
init.con looks like this:


For the Germans i'll try to port vannila OP Harvest or OP Road Rage or both
have you even had a look at the link i posted for you ?


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