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Old 01-24-2012, 08:08 AM   #61
saXoni
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Default Re: [Map] Northeastern USA (2km) [WIP]

Quote:
Originally Posted by [R-COM]LITOralis.nMd View Post
We're going to have map set in the interchange between 3 shopping malls, 2 marinas and a golf club directly and on top of the underground junctions of the fiber optic networks of the national military and intelligence agencies??

interesting... choice... of... locations...
Who cares? Why would anyone fight for Muttrah? Because it has a small dock and a mosque?
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Old 01-24-2012, 08:33 AM   #62
[R-COM]Arc_Shielder
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Default Re: [Map] Northeastern USA (2km) [WIP]

Personally, I can't wait to burst fire through a golf club.


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Old 01-24-2012, 08:46 AM   #63
Zemciugas

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Default Re: [Map] Northeastern USA (2km) [WIP]

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Originally Posted by dtacs View Post
Definitely some awesome potential. It has to be the Russians invading, with the ability to drop commie leaflets from a plane all over the suburbs.

What the hell, just re-enact WiC.

YouTube Video
Yea, it would need to have some airborne spawns aswell Some tanks/ apc, hinds at one end and airborne spawns scatered across the map.


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Old 01-24-2012, 11:55 AM   #64
saXoni
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Default Re: [Map] Northeastern USA (2km) [WIP]

Quote:
Originally Posted by Arcturus_Shielder View Post
Personally, I can't wait to burst fire through a golf club.
That reminds me of Battlefield Bad Company (1 or 2, can't remember). Taking fire while driving around in a golf-cart was pretty damn awesome.
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Old 01-24-2012, 12:00 PM   #65
lucky.BOY
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Default Re: [Map] Northeastern USA (2km) [WIP]

Quote:
Originally Posted by saXoni View Post
That reminds me of Battlefield Bad Company (1 or 2, can't remember). Taking fire while driving around in a golf-cart was pretty damn awesome.
YouTube Video


We need golf carts nao!

-lucky


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Old 01-24-2012, 12:42 PM   #66
Shovel

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Default Re: [Map] Northeastern USA (2km) [WIP]

Lol, I was considering eventually modeling a golf cart to add to the map.

Anyway, the OPFOR will have a para insertion, and APCs will be available near their landing zone. Helicopter support will be available after a few mins. But finishing the map is the concern right now.

Shovel009
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Old 01-24-2012, 04:50 PM   #67
Shovel

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Default Re: [Map] Northeastern USA (2km) [WIP]

I have been doing some overgrowth tests and I can't get my trees to render unless I am VERY close to them, and they disappear quickly when I move away, any fixes?

Shovel009
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Old 01-24-2012, 05:19 PM   #68
[R-DEV]Rudd
PR:BF2 Developer
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Default Re: [Map] Northeastern USA (2km) [WIP]

what overgrowth distance have you set the map to? when you are in overgrowth mode there is a general tab above where you select different trees etc, in there are the options for changing how overgrowth is rendered


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Old 01-25-2012, 07:33 PM   #69
Shovel

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Default Re: [Map] Northeastern USA (2km) [WIP]

Thanks, got it fixed.

Also, what to what extent are we allowed to modify BF2 assets? I want to retexture some of the surburban houses, but I'm not sure how legal this is.

Shovel009
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Old 01-25-2012, 08:33 PM   #70
Pvt.LHeureux
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Default Re: [Map] Northeastern USA (2km) [WIP]

Rudd, is there such option for undergrowth too?


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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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