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#11 |
![]() Join Date: Aug 2010
Posts: 829
Location: New York City
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Okay, 2km would work, but I would have to heavily revise my concept because some things would be too close together, like the overpass and the US main. Also, I used the actual map of the golf course (from the website) in the concept, so I will have to scale that down.
I wanted to use 4km because it would allow for more room to "breathe". I didn't want he suburbs to be as dense as in the satellite image, they would be considerably more spaced out. But, If people think it would work better as a 2km, than so be it. And while I would like to use Russia, I feel that they are too often the bad guys. And the MEC has an awesome woodland camo that isn't in any map. Is there a way to convert a 4km map to a 2km? Or should I just restart? |
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Shovel009
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Last edited by Shovel; 11-08-2011 at 10:25 PM..
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#12 |
![]() Join Date: Aug 2010
Posts: 829
Location: New York City
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Okay, restarted the map, almost up to what I had before.
Is 2km too small for AASv4? |
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Shovel009
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#13 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,061
Location: Quebec
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Fools road use AASv4 without problems
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saXoni: LOL ME TOO uh no
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#14 |
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If you think about it, most PR maps only utilize a small portion of the map at once (or ever). Take Muttrah for example, it's mostly water and mountains and yet the city feels quite large.
A 2km map is huge if you are planning on filling the whole space with urban or forested areas. Then again, 1km would be too small. My suggestion is reduce the amount of urban areas drastically, and use open-ish fields and terrain formations instead. That way it might be even possible to do a 4km semi-urban map edit: I looked around and found something from the same area that might suite your purposes better: a river, hills, some bridges, highways, industrial elements and less dense urban areas. You'd still need to cut on the woods and houses quite a bit but it has more interesting elements in it Google Maps - Woodbridge, VA
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Last edited by splatters; 11-09-2011 at 10:09 PM..
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#15 |
![]() Join Date: Aug 2010
Posts: 829
Location: New York City
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That area looks really interesting. I will photoshop a concept later today, and see how they compare.
Thanks dude! |
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Shovel009
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#16 |
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Well, Mec sounds interesting, because we already have Russian paras in Virginia...
But if you choose Russian anyways there's going to be atleast one "wolverines" sq |
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#17 |
![]() Join Date: Nov 2009
Posts: 1,065
Location: Amsterdam
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nice idea, for some reason I find a mec invasion of US soil less threatening sounding - rather laughable really, after all what's the chance compared to the feared (ex-)communists? - than a russian or a PLA invasion. I would like to see such an invasion from a russian or chinese point of view for a change.
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#18 |
![]() Join Date: Mar 2007
Posts: 1,183
Location: The Land of ... err...
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Why not the British? You know, like, payback time?
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This signature is here due to lack of imagination.
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#19 |
![]() Join Date: Dec 2009
Posts: 473
Location: Canada
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Just a suggestion, I would recommend maybe doing an abandon subdivision and a lot of forest because it would be difficult to make a full sized town with the statics that bf2, Project Reality and Bf2 expansion packs provide. It wouldn't be enough, otherwise you have repeating statics over and over again which doesn't look very professional.
One of the problems with a map like what you are wanting to do is that you will have to spend a lot of time working on the urban elements of it which will need a lot of details in order for it to look professional. You can't have the in side of houses completely empty because it will look bad. You can attempt a large suburban map but later on it may cause in game performance issues for some players. |
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#20 |
![]() Join Date: Jan 2011
Posts: 350
Location: تهران
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When the map Las Vegas will be done ?
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| 2km, map, mapnortheastern, northeastern, usa, wip |
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