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Old 12-23-2009, 09:42 AM   #21
Corndog.

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Default Re: [Vehicle] Saxon [WIP]



The Ferret one of the hardest vehicles to steer, you needed arms on you like the world strongest man..Plus the steering wheel was about the size of the spare wheel .. Ferret = nightmare but again it did its job.

And Gaz roger that mate..
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Old 12-23-2009, 09:13 PM   #22
[R-DEV]UK_Force
PR Industry Liason
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Default Re: [Vehicle] Saxon [WIP]

I hate the Armoured Ice cream van always have, in RL too.

As for the FSC, love it - spent 6 months driving a UN one around In Cyprus in 92, fantastic vehicle for recce

.


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Old 12-23-2009, 09:20 PM   #23
[R-COM]HangMan
NZDF Faction Lead

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Default Re: [Vehicle] Saxon [WIP]

Quote:
Originally Posted by [R-DEV]UK_Force View Post
I hate the Armoured Ice cream van always have, in RL too.

As for the FSC, love it - spent 6 months driving a UN one around In Cyprus in 92, fantastic vehicle for recce

.
Haha the PSC one is a lot of fun. I'm redoing the IK at the moment so that the 2 new psc saxons look alright. So far i have done one with a PKM, and one with an M2HB 50cal. The PKM gunners cameras are a bit stuffed up so im working on fixing that. 50cal is working fine though, IK's are the old ones. They look a bit funny so im redoing them.

Just a little progress update


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Old 12-24-2009, 06:35 AM   #24
WilsonPL
Default Re: [Vehicle] Saxon [WIP]

Bandwith exceeded , and what "IK" means ??


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Old 12-24-2009, 07:03 AM   #25
[R-DEV]DankE_SPB
PR:BF2 Developer

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Default Re: [Vehicle] Saxon [WIP]

Quote:
Originally Posted by WilsonPL View Post
Bandwith exceeded , and what "IK" means ??
inverse kinematics i guess, used for animations etc.


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Old 12-24-2009, 04:16 PM   #26
[R-COM]HangMan
NZDF Faction Lead

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Default Re: [Vehicle] Saxon [WIP]

Quote:
Originally Posted by WilsonPL View Post
Bandwith exceeded , and what "IK" means ??
hehe the update was the text My sig is whats exceeded. I have no idea what IK stands for, but its to do with the animations. You do them within the bf2 editor to determine where the soldiers arms and elbows will be, to fit them to weapons etc. I'm moving the PCO aswell to make the soldier fit the pkm naturally


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Old 12-30-2009, 06:29 PM   #27
Adetter

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Default Re: [Vehicle] Saxon [WIP]

Even uglier than the Grizzly!
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Old 01-08-2010, 01:22 PM   #28
Xbrad150X

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Default Re: [Vehicle] Saxon [WIP]

Quote:
Originally Posted by Corndog. View Post
Here is a better version of it ready for public order and believe me when this rolls forward you don't want to be in its path ..

Reference looks who gives a dam as long as it dose its job which the Saxon dose... Hope to see it featured in the PR




BTW SPENT MANY A NIGHT COMMANDING THIS BEAST...


Nice job btw
jesus , been a while since i seen one of these. Last time i seen one of these was about 10 years ago when i thought it was ok to throw things at goverment vechiles. jokes .

dosnt look bad , i take it these are the versions with out the depolyable shileds?
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Old 02-21-2010, 02:49 PM   #29
Latvian_Rifleman

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Default Re: [Vehicle] Saxon [WIP]

nice work but it looks like monster

Cīņai sveiks!

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Old 02-28-2010, 12:09 AM   #30
Freedom

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Default Re: [Vehicle] Saxon [WIP]

Very nice would love to see this beast back. Had a good experience in Public Order training when i was a kid throwing at that thing


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I'll be waiting, while you'll be looking
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