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Old 01-11-2010, 06:54 PM   #31
Laskuna
Question Re: [Weapons] PSC M4A1 Variants

I read PR forum since a long time, however I haven't seen any information about my question.
Maybe I seem a noob :P, But:
"If there any possibility to use vanilla unlock weapon system ( easy changing weapon) in PR." This by very useful i case of PSC, Tallibans, Insurgents, Rifleman kit, Officers kit, etc.
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Old 01-11-2010, 09:10 PM   #32
BloodBane611
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Default Re: [Weapons] PSC M4A1 Variants

The unlock system would allow both sides to use the same unlock weapons. So no, it's not possible to use the unlock system in PR.



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Old 01-12-2010, 08:32 AM   #33
Wakain

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Default Re: [Weapons] PSC M4A1 Variants

Quote:
The unlock system would allow both sides to use the same unlock weapons. So no, it's not possible to use the unlock system in PR.
although there's much to say about eve of destruction, it's second weapon feature counters this objection to the system. in eod there are faction-specific unlocks so it's possible

but I guess they need the slots for special kits or something like that
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Old 01-12-2010, 01:32 PM   #34
BloodBane611
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Default Re: [Weapons] PSC M4A1 Variants

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Originally Posted by Wakain View Post
although there's much to say about eve of destruction, it's second weapon feature counters this objection to the system. in eod there are faction-specific unlocks so it's possible

but I guess they need the slots for special kits or something like that
Well my bad on that one. I'd thought the PR DEVs had said that they couldn't be team locked, but obviously that's not the reason, so I don't really know what it is.



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Old 01-12-2010, 07:20 PM   #35
jaspercat444

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Default Re: [Weapons] PSC M4A1 Variants

It's because you need to have the unlock available in vBF2. I didn't have the Machine gunner unlock in vBF2, so I couldn't use the alternate kit in EOD.
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Last edited by jaspercat444; 01-13-2010 at 07:07 PM..
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Old 01-13-2010, 08:38 AM   #36
Wakain

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Default Re: [Weapons] PSC M4A1 Variants

lol, no need to apologise bloodbane

Quote:
It's because you need to have the unlock avaible in vBF2. I didn't have the Machine gunner unlock in vBF2, so I couldn't use the alternate kit in EOD.
that makes sense, it's a shame though that it works that way because the game would be more smooth if you could just select any kit
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Old 01-15-2010, 12:42 PM   #37
Phenixtri

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Default Re: [Weapons] PSC M4A1 Variants

Himm nice M-4 SIRS models tho the one with the for-grip would b a bit better it it had an Eotech Holosight i also strongly recommend a variant with an M-203 40mm grenade launcher since something like that would be most useful in a possible campaign in Africa or South America :3 Keep up the epic work dudes.
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Old 01-15-2010, 12:45 PM   #38
Wakain

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Default Re: [Weapons] PSC M4A1 Variants

I don't think PSC's are allowed to carry grenade launchers
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Old 01-15-2010, 01:11 PM   #39
gazzthompson

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Default Re: [Weapons] PSC M4A1 Variants



i guess situation dictates.


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Old 01-15-2010, 02:01 PM   #40
OJINROH
Default Re: [Weapons] PSC M4A1 Variants

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Originally Posted by gazzthompson View Post


i guess situation dictates.
Probably they are just not allowed to use explosive (40mm) grenades.
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