|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| Private Sec. Contractor Discussion pertaining to the PR Private Security Contractor faction. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 | ||
![]() Join Date: Nov 2008
Location: Schoonhoven
Posts: 31
|
Quote:
OffT: Quote:
| ||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Dunehunter : ''And no, a tactical missile launcher "won't do" as a gun truck'' |
|||
|
|
Last edited by JohnnOmar; 06-17-2009 at 01:52 PM..
|
|
|
#12 |
![]() Join Date: Feb 2009
Posts: 613
|
That vehicle has been on Discovery Channel,then its probablu good................
|
|
|
|
|
|
#13 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. #49 - Most viewed (today) Reporter of the Netherlands #6 - Most viewed (today) - Reporter of the Netherlands #63 - Most viewed (This week) - Reporter of the Netherlands #58 - Most viewed (This Month) - Reporter of the Netherlands |
|
|
|
Last edited by KingLorre; 06-17-2009 at 05:54 PM..
|
|
|
#14 |
![]() |
|
|
|
|
|
|
#15 |
![]() Join Date: Mar 2008
Posts: 487
|
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
|
PR:BF2 Developer
![]() |
poly count? and what refs are you using?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
|
|
|
|
|
|
#17 |
![]() |
1781 triangles, 3829 quads, 145 polys with 5+ pts
I'm using the pictures in my first post as a reference. I think my biggest problem is the small detail parts, since they are 10 tri's and 10 quad's a piece and there are so many of them. |
|
|
|
|
|
#18 |
![]() Join Date: Sep 2008
Location: Braunschweig/ Niedersachen
Posts: 43
|
How can your triangles count be lower than your quad count?
Model looks very good but the wheels could be a bit more "round". |
|
|
|
|
|
#19 |
![]() |
I think that's the tris that don't make up quads. Yeah found the total tris: 10204.
Edit: Reduced the tris on the small detail bits, now at 8075 triangles. |
|
|
Last edited by munky91; 07-29-2009 at 05:56 PM..
|
|
|
#20 |
![]() |
You can always lose allot of the riveting since for the most part it can be textured on later and still look just as good. Also remember most of the time this sort of vehicle will be moving and people won't have time to admire your hard work on the tiny details.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Leader & founding father of the [Jihad All-Stars] Insurgent super team. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| apc, grizzly, vehicle, wip |
| Thread Tools | |
| Display Modes | |
|
|