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Old 01-07-2010, 10:00 PM   #11
Th3Exiled
Default Re: PR not playing like i want it to.

Quote:
Originally Posted by Pill Monster View Post
No I'm not not confused about anything, you should know that..... do you not recognize my username?

And I'm not sure why you asked what family his CPU is from, when he said in his post that it's an AM2..



The date his GFX card was released has little to do with how it will run the game.
That's the same as saying a 2006 1.5L Suzuki Swift is faster than a 1990 5L V8 Commodore simply because it's newer. It doesn't work that way. It's all about the specs.

And you can't compare BF2 Vanilla with Project Reality. Yo may as well be comparing the original Doom with Crysis.

Ever wondered why PR looks a lot better than BF2 Vanilla? Ask the Devs, PR uses a lot more Vram because of the extra texture rendering involved.

Sure, his card will run it - but not at high specs, which is what he wants. and when I say high specs I'm talking all optimizations off in NCP, 16xAF and 8-16xAA @ high res..



Furthermore, a 32bit OS can access around 3.5GB of system ram, less system reserved memory (unless the memory hole is enabled in the bios). Vista32 uses close to a gig just by itself.

So now we're down to around 2GB of available memory of which PR will use 1.5- 2GB when maxed out.

That doesn't leave much left over does it... ..
Well he says he can play on all high with no problems with the exception of a couple of maps. I run vista, it is currently using 700MB of memory. However, vista is designed to load as much information into memory as possible. This means that not everything in the memory is important. When I open up the game if memory is getting low it will overwrite unimportant information. In fact, I don't see much point to you mentioning the ram, what are you trying to say?
And I don't see how the comparison between project reality and battlefield 2 is the same as comparing doom and crysis. Both project reality and battlefield 2 use the same engine, the only difference is the size of the maps, the amount of objects on the map, the amount of triangles on the weapons etc and the view distance. Sure it has to render more stuff, however, it would have a bigger impact on ram and the cpu than the graphics card.

Quote:
Originally Posted by [R-CON]Rudd View Post
running at an average of 90fps on high, shoving the detail up with teh nvidia control panel.
This quote is taken from the poll on graphic settings. If you look at his profile hes using a 6800. Now is the 9500 GT worse than the 6800? Sure it has a 256 bit memory interface, but my card has only 128 bit and it runs fine. He said he wanted to run the settings on high, but it doesn't mean he wants/can run at a huge resolution. For all you know he might plan on running at 1440x900 or 1280x800. The card should be able to run on max detail though it would have problems at high resolution. I personally have a 8500 GT, I run quite a few details on high, shadows off and lighting settings at medium from memory. However, I can run full details, except for AA, @ 1440x900 on quite a few maps. However, since my computer only has a core 2 4300 (@1.8GHz) I'm sure this is holding my computer back. If I could get a better CPU it would run much better.

Exiled.

How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1

ANd jesus christ is everyone quoting me in there sigs LOL
-[R-DEV]coderedfox
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Last edited by Th3Exiled; 01-07-2010 at 10:06 PM..
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Old 01-08-2010, 12:30 AM   #12
theiceman

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Default Re: PR not playing like i want it to.

Ok, so i did the renderer.drawFps 1 n i got 15 fps on fallujah with about 18 ppl in server. And i got 30 fps average on Qwai with 55 ppl, but it dropped to 25 sometimes. Also, my firend is going to give me windows 7(idk what version but i think a good 1, not the basic) so i will install that on the weekend... Hope you guys can help somemore

-Ice

p.s. running at 1400x 900 res


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Old 01-08-2010, 12:46 AM   #13
Pill Monster
Banned
Default Re: PR not playing like i want it to.

Quote:
Originally Posted by Th3Exiled View Post
Well he says he can play on all high with no problems with the exception of a couple of maps. I run vista, it is currently using 700MB of memory. However, vista is designed to load as much information into memory as possible. This means that not everything in the memory is important. When I open up the game if memory is getting low it will overwrite unimportant information. In fact, I don't see much point to you mentioning the ram, what are you trying to say?
And I don't see how the comparison between project reality and battlefield 2 is the same as comparing doom and crysis. Both project reality and battlefield 2 use the same engine, the only difference is the size of the maps, the amount of objects on the map, the amount of triangles on the weapons etc and the view distance. Sure it has to render more stuff, however, it would have a bigger impact on ram and the cpu than the graphics card.



This quote is taken from the poll on graphic settings. If you look at his profile hes using a 6800. Now is the 9500 GT worse than the 6800? Sure it has a 256 bit memory interface, but my card has only 128 bit and it runs fine. He said he wanted to run the settings on high, but it doesn't mean he wants/can run at a huge resolution. For all you know he might plan on running at 1440x900 or 1280x800. The card should be able to run on max detail though it would have problems at high resolution. I personally have a 8500 GT, I run quite a few details on high, shadows off and lighting settings at medium from memory. However, I can run full details, except for AA, @ 1440x900 on quite a few maps. However, since my computer only has a core 2 4300 (@1.8GHz) I'm sure this is holding my computer back. If I could get a better CPU it would run much better.

Exiled.
Mate I'm not going argue for the sake of arguing...

Why don't you read what it says in my profile under "occupation". And FWIW I have 7,000 posts on Guru3D.



Without trying to sound like a prick, there is no debate on this subject,... you simply lack an understanding of how computers and operating systems work.

Read up...
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Last edited by Pill Monster; 01-08-2010 at 01:09 AM..
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Old 01-08-2010, 01:11 AM   #14
theiceman

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Default Re: PR not playing like i want it to.

^ok can u help me now....


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Old 01-08-2010, 01:26 AM   #15
Pill Monster
Banned
Default Re: PR not playing like i want it to.

Quote:
Originally Posted by theiceman View Post
^ok can u help me now....
Sorry mate, didn't mean to hijack your thread...

Great start with installing Windows 7 (64 bit hopefully) .

.Is it the RC (beta) version or the released version? If it's the RC version it needs to be build 7127 or below in order to work with Pb - just to let you know...
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Old 01-08-2010, 01:53 AM   #16
theiceman

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Default Re: PR not playing like i want it to.

he says it is windows 7 ultimate 64 bit...


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Old 01-08-2010, 02:28 AM   #17
Pill Monster
Banned
Default Re: PR not playing like i want it to.

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Originally Posted by theiceman View Post
he says it is windows 7 ultimate 64 bit...
What settings are you using in Nvidia control panel?
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Old 01-09-2010, 12:22 AM   #18
theiceman

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Default Re: PR not playing like i want it to.

the settings i use now? or what?


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Old 01-09-2010, 04:11 AM   #19
richyrich55

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Default Re: PR not playing like i want it to.

Lawl.

I have an Intel Core 2 Duo, Vista 32, 2gb RAM, HD 2600 Pro 256mb, 450 watt psu.

I play on all high settings except for lighting which is low, and the dynamic options are off and I have no in game AA.

Smooth as a baby's ass.

"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)
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Old 01-09-2010, 01:00 PM   #20
theiceman

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Default Re: PR not playing like i want it to.

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Originally Posted by richyrich55 View Post
Lawl.

I have an Intel Core 2 Duo, Vista 32, 2gb RAM, HD 2600 Pro 256mb, 450 watt psu.

I play on all high settings except for lighting which is low, and the dynamic options are off and I have no in game AA.

Smooth as a baby's ass.

Well thats GREAT for u!


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