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Old 01-02-2010, 02:51 AM   #101
spawncaptain

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Default Re: [Weapon] Deployable Anti-Tank

Quote:
Originally Posted by tommytgun View Post
Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?
Negative. HJ-8 is wire guided.
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Old 01-02-2010, 04:28 AM   #102
[R-DEV]Rhino
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Default Re: [Weapon] Deployable Anti-Tank

Quote:
Originally Posted by tommytgun View Post
Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?
The HJ-8 is a vBF2 asset and has been in PR from the start, you just dont see many of them since they are mostly a main base defence. Quick google pic for one seen in vBF2:


All I've done is turn it into a deployable version, while fixing up a few things on it


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Old 01-02-2010, 05:35 AM   #103
kram16
Default Re: [Weapon] Deployable Anti-Tank

I think this is great! Infantry can actually defend a FOB if a HAT or LAT kit had been used.
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Old 01-02-2010, 08:36 AM   #104
Gammlgandalf13

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Default Re: [Weapon] Deployable Anti-Tank

Finally, FOBs aren't further raped by APCs and Tanks...no we can fight back
Looks ace man
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Old 01-02-2010, 08:44 AM   #105
BossOlen
Default Re: [Weapon] Deployable Anti-Tank

Very nice =P
Have to try it ingame though, hope it's not too good so the apc-s/tanks still have a chance to fight, but not rape =)
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Old 01-05-2010, 09:16 PM   #106
doop-de-doo

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Default Re: [Weapon] Deployable Anti-Tank

Thanx devs!!!


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ZIPPO BlueDirk
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Old 01-08-2010, 08:54 AM   #107
TheWhaleHunter

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Default Re: [Weapon] Deployable Anti-Tank

Sweet! This should make Kashan a lot more fun when playing infantry!
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Old 01-08-2010, 10:10 AM   #108
nickshehan

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Default Re: [Weapon] Deployable Anti-Tank

Quote:
Originally Posted by Mantak08 View Post
hmmm, im slightly worryed about the dynamic fo suddenly trippeling the number of H-AT on the map. even with the longer reload times and the (hopefully) limated ammo, i forsee alot of H-AT sniping across the map. it will be anooying enough for armor, but i think infintry are going to take alot of abuse from that thing. i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive. i just have this horrable immage of a squad sneeking through the woods and suddenly a H-AT rould comes off a kill 500+ meaters away and half your squad is dead before you even know your being engaged.
if possable, i would like to see a limit of 2 on a map. another possability would be deployable L-AT. it would still give armor pause before attacking a Firebace, but because of the reduced accuracy at range it wouldent be used for snipeing across the map.
i beleave this assests needs extencive testing befor being implamented.
(sorry about the spelling)

spellcheck FTW


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Old 01-08-2010, 07:30 PM   #109
D1g1t

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Thumbs up Re: [Weapon] Deployable Anti-Tank

At Last...
With this + 87D , Fob should be manned and defended...

Now that i really think about it trough,
Will make vehicue run waaaaayyy tricky if one of those is hided 250m away in a forest (in.ex) camping any road...

Looking foward to it
Gd Work Looks Super-Dooper-duka-doopa-nice

128 Vs 128 will be someday...
D1g1t-V3rT3c
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Old 01-09-2010, 04:44 AM   #110
Pudding Overlord

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Default Re: [Weapon] Deployable Anti-Tank

Finally, a deployable AT. I was just playing on Muttrah defending a firebase in the hills above the dock when an APC just started plowing all over us, and I was hiding behind a HMG with only a scoped rifleman kit WISHING that there was something I could do. Luckily it ran over a C4.
= careless APCs from now on
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