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#41 |
![]() Join Date: Apr 2008
Location: Indiana
Posts: 885
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#42 |
![]() Join Date: Nov 2009
Posts: 258
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Awesome features!!!
CANNOT WAIT!!! |
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#43 |
![]() Join Date: Aug 2009
Posts: 255
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This map is incredible... it's what I've always dreamed of in PR. It looks like PR is not only leaving the old desert/jungle formula but also introducing some new and original gameplay mechanics which I can't wait to play. Great job, looking forward to more maps like this in the future
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#44 |
![]() Join Date: Jun 2009
Location: Washington
Posts: 22
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how will paratrooper spawn work if the only kit with a parachute is pilot?
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#45 |
![]() Join Date: Feb 2009
Location: Canterlot
Posts: 449
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Forget everything else, when you die in that graveyard and get revived you might become a zombie!
Main point - That church and graveyard look fantastic. |
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#46 |
![]() Join Date: May 2007
Posts: 864
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Map looks eerie and lonely, great atmosphere it seems in that map.
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#47 |
![]() Join Date: Oct 2008
Posts: 212
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Yes,
one truly is only able to guess how many hours went into creating this map. |
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#48 |
![]() Join Date: Oct 2008
Posts: 212
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Yes,
one truly is only able to guess how many hours went into creating this map. It reminds me a little the polish lakes in the Mazurian region. |
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#49 |
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Not sure if this was already asked, but how would the paratrooper spawn work with combat kits? Would you be able to have a chute without having a pilot kit? Map looks great thou
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away |
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#50 |
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Awsome dusk effect. it's gonna be soo kool when it comes out and it's great to sway far away from the day-time desert maps that we have/soon will have.
Great job man |
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| eagle, map, silent |
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