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Old 12-16-2009, 08:57 AM   #21
StealthBanana

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Default Re: [Public Testing] Official rally point beta test has ended

for those who haven't heard it yet
the Tactical Gamer server will run the 0.874d version until 0.9 is released.

|TG|STeaLthBanana

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Old 12-16-2009, 09:32 AM   #22
Robbi
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Default Re: [Public Testing] Official rally point beta test has ended

Quote:
Originally Posted by [R-CON]Rudd View Post
I loved the beta, I cannot play without it anymore having tasted such gameplay

Maps like fools road, barracuda, muttrah etc seriously benefited as you constantly faught over things that matterred rather than random pieces of ground (unless ofc a flag was on some random piece of ground ) (since hteir rally was nearby and your rally was nearby) and transport had something to do rather than 'deliver to shore....wait....wait....wait...get bored...fly around in boredom...get shot down and anger your teammates'

now its 'deliver to shore, need a firebase, need a firebase, squad overrun, need a lift, need a firebase' more interesting, more strategic, more teamwork orientated, more realistic in the gameplay itself.

Loved it, and well done DEVs.
This pretty much, didnt play it as much as Rudd obviously, but the times i did brought completely new experiences everytime, this + new/improved game modes? =

Good luck with .9 lads, glad I could of been of some help.


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Old 12-16-2009, 09:38 AM   #23
[R-DEV]DankE_SPB
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Default Re: [Public Testing] Official rally point beta test has ended

i hope the B version will win


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Old 12-16-2009, 10:00 AM   #24
Arnoldio

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Default Re: [Public Testing] Official rally point beta test has ended

I hope there wont be rallies...

But PR is good in any way


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Old 12-16-2009, 11:33 AM   #25
Himalde

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Default Re: [Public Testing] Official rally point beta test has ended

I hope the best of each beta win.

No rallies.
More FOBS (why stop at 6?).
1 crate = firebase.

I really liked the no rallies, best. It's most realistic and it simplifies Squad Leading, it's one less resource you have to think about. "Do I save the rally until we need it more or will I set it for only one man?"
I don't care about the spawn times.


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Old 12-16-2009, 12:19 PM   #26
PLODDITHANLEY
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Default Re: [Public Testing] Official rally point beta test has ended

So it seems to boil down to:

The experienced players prefer no rallies or expiring rallies

So the DEVs have a choice higher quality gameplay, with less players (perhaps) or rallies and easier gameplay keeping the new players happier.

Past performance would indicate the DEV's will opt for better gameplay - a rare approach in these commercial times.

For me whatever swings and roundabouts...I will adapt coz MW2, ARMA2 and EVE don't appeal to me.

Was very imformative watching the feedback threads, but ofc lots of less 'community' minded players don't read or post here.
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Old 12-16-2009, 05:53 PM   #27
Nobodie

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Default Re: [Public Testing] Official rally point beta test has ended

Well i was plaing on one server with 30 sec rally ... Gotta say it killed the fun in game , becuase if squad leader dies your F*** and you will 99% have to walk again from your closest Firebase .Wich is gay....
I played 2 maps with that beta ... dont like it i hope the old one stays
Cheers
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Old 12-16-2009, 06:21 PM   #28
gazzthompson

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Default Re: [Public Testing] Official rally point beta test has ended

Quote:
Originally Posted by Nobodie View Post
Well i was plaing on one server with 30 sec rally ... Gotta say it killed the fun in game , becuase if squad leader dies your F*** and you will 99% have to walk again from your closest Firebase .Wich is gay....
I played 2 maps with that beta ... dont like it i hope the old one stays
Cheers
depends , but normally if SL dies get medic to get him up. hold position and wait for him or fall back and regroup with him. its not rocket science.


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Old 12-16-2009, 08:05 PM   #29
doggreen
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Default Re: [Public Testing] Official rally point beta test has ended

Quote:
Originally Posted by 009783232 View Post
I was playing on the bigd community server exclusively since the beta's release and I have found the complete opposite. Some maps are completely broken by the loss of rally points, namely the previously high quality korengal and Ramiel.

This breaks the boat layer of barracuda as well due to the lack of any supply crate vehicles.

The only maps that worked with the beta are ones which both allowed both unhindered fob construction for both sides, and had quick transport relative to the size of the map. This basically leaves Muttrah, some layers of barracuda, and maybe west fallujah. Infantry focused maps don't work without rally points.

Insurgency, once the strength of project reality, is now the glaring weakness, with blufor struggling to approach their objectives by attempting to produce weak and exposed fobs against hordes of well equipped insurgents. As a result of the beta, numbers on bigd, the only Australian pr community have suffered significiantly (down about half), with a large percentage of players opting to avoid PR until the beta blows over.

If any of these changes become permanent, project reality will die in Australia.
I agree with you on maps as Koregal is really very difficult.

As a suggestion perhaps the DEV's not turn the out-post in the eastern spawn fixed forces blufor!

In RAMIEL strongly disagree, no point in having a team of only RAMBO who just want to attack there must be balance between attacking and defending if not done this, the round is lost.

For the allied forces at least 1 squad has to stay to defend the FB as it is single point of spawn around the time you only need to define the roles of the squad.

It was the time of the squad "BOB THE BUILDER" that were FB anywhere to earn points and be the best squad of the round!

In real life the check points not all squads to carry out their missions, where some remain for the defense.

Ending the PR in Australia do not believe that this occurs in my opinion the changes proposed by the DEV's is to improve the game even more and give more balance matches


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Last edited by doggreen; 12-16-2009 at 08:06 PM.. Reason: frase error
Old 12-16-2009, 10:15 PM   #30
theflidgeface

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Smile Re: [Public Testing] Official rally point beta test has ended

Quote:
Originally Posted by StealthBanana View Post
for those who haven't heard it yet
the Tactical Gamer server will run the 0.874d version until 0.9 is released.
yayy!!
i think the d version is best, same reasons reedible(503) liked it


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