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#11 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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i think expiring was a good thing, allowed for random guys who joined to join the squad in the field and also they where used as actual rally points. but im fine eitherway, "in devs we trust!"
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#12 |
![]() Join Date: Aug 2008
Location: New York City
Posts: 656
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I agree. The last beta test was the best. The expiring rally point allows people who just joined the squad to get into the fight and the limited rally prevented exploitation.
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#13 |
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I think the third one was amazing. It helped in a pinch, but My squad stayed close and listened to me. ^_^ THERE WAS A FIREFIGHT!!!!! (haha)
maybe if you allow us to use the rally points again to get ammo? =) 60 seconds worth of ammo can go a long way ^_^ |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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#14 |
![]() Join Date: Aug 2007
Posts: 961
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Beta had a lot of issues, It promised to fix a lot of problems but ultimately it did not. And some maps like fools road and operation barracuda just did not work at all with out the rallys.
The only map i was happy with on beta was kashan desert, The rest of them did have a lot of issues. |
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#15 | |
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Retired PR Developer
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Quote:
I loved the beta, I cannot play without it anymore having tasted such gameplay Maps like fools road, barracuda, muttrah etc seriously benefited as you constantly faught over things that matterred rather than random pieces of ground (unless ofc a flag was on some random piece of ground now its 'deliver to shore, need a firebase, need a firebase, squad overrun, need a lift, need a firebase' more interesting, more strategic, more teamwork orientated, more realistic in the gameplay itself. Loved it, and well done DEVs. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#16 |
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I missed out on this, sadly, so I can't really respond well.
How well does assaults AGAINST random dirt patches go? Even with rally points, assaulting those random wooded hills on Fools Road was hell; how about now? M. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#17 |
![]() Join Date: Jun 2009
Location: Washington
Posts: 22
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D version was the best. allowed for squads with new members have that member (s) spawn on them. the lack of infinitely lasting rallies was great because it forced much more teamwork. I hope the devs hurry up and adopt this approach and get .9 released because I can barely wait!
well done all, and thanks for letting us contribute |
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#18 |
![]() Join Date: Feb 2008
Posts: 2,239
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Glad to help.
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#19 | |
![]() Join Date: Nov 2008
Posts: 42
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Quote:
This breaks the boat layer of barracuda as well due to the lack of any supply crate vehicles. The only maps that worked with the beta are ones which both allowed both unhindered fob construction for both sides, and had quick transport relative to the size of the map. This basically leaves Muttrah, some layers of barracuda, and maybe west fallujah. Infantry focused maps don't work without rally points. Insurgency, once the strength of project reality, is now the glaring weakness, with blufor struggling to approach their objectives by attempting to produce weak and exposed fobs against hordes of well equipped insurgents. As a result of the beta, numbers on bigd, the only Australian pr community have suffered significiantly (down about half), with a large percentage of players opting to avoid PR until the beta blows over. If any of these changes become permanent, project reality will die in Australia. | |
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Last edited by 009783232; 12-16-2009 at 01:26 AM..
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#20 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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| Tags |
| beta, ended, official, point, public, rally, test, testing |
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