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#71 |
![]() Join Date: Jun 2008
Posts: 9
Location: Goes
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ooh nice i cant wait to place IED's here or shoot some taliban
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#72 |
![]() Join Date: May 2009
Posts: 69
Location: Lund
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Sweeet, can't wait
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#73 |
![]() Join Date: Dec 2009
Posts: 7
Location: Helsinki
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NOW ! .. Now we have REALISTIC map for PR.9 ! This map does really look like Afghanistan! Good work Slayer!
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#74 |
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"To be able to view Albums your post count must be 10 or greater. You currently have 5 posts."
^ forum "anti-noob" protection is quite frustrating, if ur a noob.. especially when u want to enlarge a photo |
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#75 |
![]() Join Date: Oct 2009
Posts: 326
Location: halalfaszan
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Awesome
Keep up the nice work :S its a pity that i can whathc it yet :S |
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Last edited by [R-DEV]Hans Martin Slayer; 12-13-2009 at 05:44 PM..
Reason: merged posts
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#76 |
![]() Join Date: Mar 2006
Posts: 184
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Looks great! Really nice use of both terrain geometry and vegetation. Also, bases look awesome.
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#77 |
![]() Join Date: Feb 2009
Posts: 1,458
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#78 |
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Retired PR Developer
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The term 'realism' is subjective on these forums.
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#79 |
![]() Join Date: Feb 2009
Posts: 1,458
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Lol yeah, it's also quite subjective in general.
To expect total realism from a game is plain silly, the best to hope for is something relatively more realistic than the current standard. There's a lot of different elements to 'realism' in games as well, ranging from little details (correct equipment etc.) to engine graphics and physics. |
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#80 |
![]() Join Date: May 2009
Posts: 6
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I'm in awe, nothing else I can say about this!
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| Tags |
| december, lashkar, map, maps, media, update, valley |
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