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Old 12-10-2009, 04:13 AM   #31
Maxfragg

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Default Re: [Map] Lashkar Valley - Media Update #2

nice, and when you say, the players are bots, i guess that means that the map is done? since adding botsupport usually is the last step off mapping.


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Old 12-10-2009, 04:49 AM   #32
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Default Re: [Map] Lashkar Valley - Media Update #2

great Work, do you work on the Lightsettings or is it final?
IIRC, some of the new Maps are still have Sunshine. I see no darker, Dusk/Dawn, Clowdy Settings.


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Old 12-10-2009, 05:51 AM   #33
Antonyo

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Default Re: [Map] Lashkar Valley - Media Update #2

The map looks absolutly great and Im realy looking forward to 0.9 when I will be able to play it =)

Keep up the good work DEVs
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Old 12-10-2009, 06:25 AM   #34
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Default Re: [Map] Lashkar Valley - Media Update #2

nice
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Old 12-10-2009, 06:32 AM   #35
[R-DEV]Hans Martin Slayer
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Default Re: [Map] Lashkar Valley - Media Update #2

Quote:
I notice that some of the PR hesco is ontop of BF2 hesco, what's the deal with that?
You'll understand the purpose of that when you walk around the FOB.

Quote:
nice, and when you say, the players are bots, i guess that means that the map is done? since adding botsupport usually is the last step off mapping.
Well, it's a 16p size inf only mesh right now, i did it more for testing purposes to make sure i don't run into any problems later on (that and because when i test on my own, it get's a bit boring after a while, without anything to shoot at).

I have to re-do it anyways because i already changed so many things since i did the navmesh. But yeah, it's almost done and i hope it'll be fully navmeshed, including vehicle support, when we release. It'll have at least some decent infantry bot support though, that's for sure.

Quote:
great Work, do you work on the Lightsettings or is it final?
IIRC, some of the new Maps are still have Sunshine. I see no darker, Dusk/Dawn, Clowdy Settings.
From the top off my head, there'll be at least 1 map in 0.9 with dusk setting. I'll keep the daytime setting for this one, but i'm going to do a couple of small tweaks here and there, i'm not 100% happy yet.


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Old 12-10-2009, 08:33 AM   #36
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Default Re: [Map] Lashkar Valley - Media Update #2

this map looks so f***** great!!!
wanna have 0.9+new maps!!


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Old 12-10-2009, 09:10 AM   #37
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Default Re: [Map] Lashkar Valley - Media Update #2

GB is placeholder for Germans right?

I don't mind ofc, but its always sad when the GB lose a map in the end...

mestia, fools road, asad kahl (going to IDF), al kufrah...good memories.
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Old 12-10-2009, 09:23 AM   #38
Maxfragg

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Default Re: [Map] Lashkar Valley - Media Update #2

mestia and fools road will irc go back to GB at least if Rhino gets what he wants


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Old 12-10-2009, 09:43 AM   #39
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Default Re: [Map] Lashkar Valley - Media Update #2

Nice! Looks great
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Old 12-10-2009, 09:52 AM   #40
[R-DEV]Hans Martin Slayer
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Default Re: [Map] Lashkar Valley - Media Update #2

Yea, GB is a placeholder. The plan was always to have the German Forces on the map, but the map is pretty much ready now, while the GF need some more work.

Taliban are already very strong in that valley, it would be totally irresponsible to not move ISAF troops in asap. Time to get boots on the ground!


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