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#161 |
![]() Join Date: Jun 2009
Location: aveiro
Posts: 11
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Nice
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#162 |
![]() Join Date: Sep 2009
Location: Travelling through South America
Posts: 88
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Why do something today, when you can not do it tomorrow
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#163 |
![]() Join Date: Feb 2009
Location: Canterlot
Posts: 449
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Just for consideration Fox,
I think the big ships should be AAS points all cappable at once by either team, when pirates have the point they can spawn there, when attackers have the CP they cant, beneficial in that the attackers dont get fired at as much. Little suggestion |
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#164 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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There will be no flag point spawns, I have other ideas in mind. PR wants to get away from the magic spawn looks.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 12-12-2009 at 07:30 AM..
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#165 |
![]() Join Date: Dec 2009
Location: Helsinki
Posts: 7
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Nice map! Now we can teach those fanatic fundamentalists mujahideens !
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#166 | |
![]() Join Date: Jul 2009
Location: Turku, Finland
Posts: 460
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Quote:
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#167 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#168 |
![]() Join Date: Dec 2009
Location: Wakefield
Posts: 1
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This looks awesome cant wait till its done :P
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you may be just a single thread, but many singles threads threaded together will make strong woolly jumper!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. my point being comradeship shall win the day. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#169 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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![]() Little Xmas update MAP The map is done as far as static placement (besides the cargo ships). Then will go to Lighting....which is never fun. Cargo Ship The outside modeling is about done on the main static. Might add some more external items like cranes, lifeboats, High end things like ropes and still need to work on the modular options. Next will be detailing the interior, all six stories. Then on to texturing. As you can see I've added a helicopter landing area which should provide allot of fun but there will be other opportunities to land else where as well. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#170 |
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OMG!
That's looking so sexy. Keep up the good work! This map is definitively going to be awesome and refreshing for a BF2 mod. |
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USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!! [R-DEV]Dunehunter: Great attitude for hearts and minds To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| eyl, influenced, map, pirate, pirates, somalia |
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