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#141 | |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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guessing will get you no where
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As far as some of the other question involving the OPFOR getting around the plan is to include a few more wooden type boats and transpo boats (all which haven't been completed). In face like most maps I plan on creating a reward system for assets (still haven't nailed anything down yet) The new enterable cargoship is coming along (which is the main static in this map) but I still have some major interior modeling and texturing passes to do. I took a quick run around it and I think it will be fun. Allot of little passages and u-turns it will be a good CQB enviroment. As far as questions about spawning on the ships and the "too hard to take" PR is slowly moving away from flag spawn. There is allot to work out and if needed new gameplay modes to talk about with in the team. All requiring allot of work so the first version released may not be the final. ![]() Anyways a little look (cut in half) at what I've been working on, not complete just a little WIP from a few weeks ago. Still allot of big rooms that need to be cut down a bit but for now its about placing and more important poly limits. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 12-07-2009 at 12:22 AM..
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#142 |
![]() Join Date: Jun 2006
Posts: 176
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the sky made me jizz a bit, looks quite sexy
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. wtf is a acronym To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#143 |
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oh Yeah! I was hoping for a long time that someone would work on a map replicating the current problem with Piracy in Somalia.
The idea of the enterable ship is quite awesome and I hope you get it done without major problems. 'Though don't stress yourself over it. Big projects can be a headache One question, Have you played that map from the japanese BF2 mod "Close Quarters Battle" in which the JSDF team has to destroy two missiles inside a cargo ship? |
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USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!! [R-DEV]Dunehunter: Great attitude for hearts and minds To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#144 | |||
![]() Join Date: Oct 2007
Location: Quebec
Posts: 1,135
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Nice work, it reminds me of CQB Nemoship awesome map!
This ship was really hard to take, even with the BF2 flags system. You should try this map, it may give you some ideas ^^ | |||
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#145 |
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Wow, I am so excited to see how this map plays out.
Great job!! |
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#146 |
![]() Join Date: Aug 2007
Location: Ireland
Posts: 41
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that map looks awesome, who dosnt like pirates!
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One shot, One kill, SH*t !! Tank
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#147 |
![]() Join Date: Oct 2007
Posts: 1,201
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OOOHH can we have one of those cargo ships carrying 34 T72s?
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#148 |
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Can i has african resistance forces for this map please?
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#149 |
![]() Join Date: Aug 2008
Posts: 130
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I was shot down on here when I came up with a similar idea a year ago
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vids:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Bellator: Stupid players are hardcoded unfortunately" |
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#150 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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thanks for the video 162eRI, cool someone else has made one. Lets me know mine will at least work!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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| Tags |
| eyl, influenced, map, pirate, pirates, somalia |
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